Characters
Eldar Deadeye

They smell like pine trees.
Ideal: They only feel alive when hunting wild game.
Flaw: They are very loud.
Bond: They have lunch with an orphan each day in the park.
“Have you seen that wicked looking black armour over the innkeep's mantle? Where do you suppose he found that?”
Bob Harber

They always smell of lavender.
Ideal: They would rather live a lifetime in the woods than spend an hour in a city.
Flaw: They are selfish.
Bond: They hunt in the deep woods to provide for the community.
“My cousin once saw a dark elf. Scared the tar of of 'em!”
Gavril Turner

They have eye heterochromia -- One blue and one green.
Ideal: They would do anything to ensure that a loved one survives disaster.
Flaw: They quickly jump to conclusions.
Bond: They abandoned their faith to rescue a family member.
“Them's fightin' words!”
Femlin Echols

They wear a bird's skull around their neck.
Ideal: They will protect their friends at any cost.
Flaw: They lose themselves to carnal pleasures too frequently.
Bond: Guilt eats away at their every thought.
“Buy me a drink?”
Maz Kusheth

They skip once every fourth step.
Ideal: All that matters is coming home at the end of the day.
Flaw: They have a strong paranoia about the city watch.
Bond: They once studied with a circle of druids.
“Back in my day....”
Bundringo Erwin

They have a distinctive birthmark.
Ideal: Revelry in chaos is the ultimate achevement.
Flaw: They refuse to attend social functions with anyone from the "upper class".
Bond: They will do whatever it takes to please their loved ones.
“Want to hear a story?”
Candice Shortaxe

They knock on every door before going through.
Ideal: They dream of everlasting glory.
Flaw: They have a strong paranoia about wizards.
Bond: They abandoned their faith to become an adventurer.
“Bah! Barely a whisp o' hair on yer chin!”
Devlan Sweeny

They are deaf.
Ideal: Blood runs thicker than water.
Flaw: They refuse to stop working, even at a detriment to their health.
Bond: They have been branded a heretic by the church.
“Sit you down and have a laugh!”
Ruther Loch

Their hands are tattooed.
Ideal: All that matters is discovering forgotten civilizations.
Flaw: They are naive about local customs.
Bond: A monster killed their lord, and they seek vengeance.
“Letters are signs of things, symbols of words, whose power is so great that without a voice they speak to us the words of the absent.”
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All the written content for Characters was designed by Icarus Games. The portraits were illustrated and generously provided for this project by DMHeroes.com. If you want to use any of the content, please read the terms first. Happy adventuring!
