Spells
The Petrifying Geometries of Dieter
The caster of this major magick may project a terrifying time.
Level | 7 |
Area of effect | A single target |
Range | A pond's length away |
Damage | Like being bitten by an ancient reptile |
Duration | Until the seasons change |
Casting ritual | Walk the leylines surrounding the area for 3 days |
Recharge | Recite one of the epic poems from memory without interruption |
Wild magic effect | Gold terrifies you. |
The Summoning Invocation
The caster of this moderate magick may shout a rat trap.
Level | 6 |
Area of effect | An area the size of a young forest |
Range | A pond's length away |
Damage | Enough to get your enemy's full attention |
Duration | For about as long as it takes to walk through a small town |
Casting ritual | Repeat the magic phrase 4 times without interruption |
Recharge | Burn a piece of a shadow |
Wild magic effect | Birds, birds, birds, birds!!! |
Nina's Time
The caster of this minor magick may embody an enlightening time.
Level | 1 |
Area of effect | An area the size of an old forest |
Range | Anywhere in the same region |
Damage | Like a slap from a small child |
Duration | For about as long as it takes to recite a short poem |
Casting ritual | Concentrate on your opponent |
Recharge | Perform the basic movements with your arms |
Wild magic effect | Everything you see turns purple. |
The Withering Embrace
The caster of this moderate magick may project a bark pit.
Level | 6 |
Area of effect | An area the size of a barn |
Range | As far as you damn well please |
Damage | Enough to injure a humanoid |
Duration | Only a few hours |
Casting ritual | Repeat the magic phrase 6 times without interruption |
Recharge | Rest by an open fire with someone you trust |
Wild magic effect | Everyone around you smells like owlbears from now on. |
Spirit of the Steel Pyramid
The caster of this major magick may materialize a mesmerizing pyramid.
Level | 7 |
Area of effect | An area the size of a puddle |
Range | As far as you damn well please |
Damage | Enough to corrupt the world |
Duration | Until you have seen 3 sunrises |
Casting ritual | Walk the leylines surrounding the area for 1 days |
Recharge | Capture a sparrow and feed it for 2 days |
Wild magic effect | Your mouth will slowly disappear over the next fortnight. |
Foul Crystal
The caster of this minor magick may summon a fungus crystal.
Level | 2 |
Area of effect | An area the size of a young forest |
Range | Close to you |
Damage | Similar to a stubbed toe |
Duration | Only a few minutes |
Casting ritual | Concentrate on your opponent |
Recharge | Recite the words of magic with confidence |
Wild magic effect | Everywhere you go, you attract flocks of brightly colored birds. |
Compelling Lines Mark the Probability
The caster of this moderate magick may hurl a blinding probability.
Level | 5 |
Area of effect | Several targets |
Range | Anywhere in the same province |
Damage | Enough to kill a sickly deer |
Duration | Only until you fall asleep |
Casting ritual | Chant magic words while making the appropriate hand motion |
Recharge | Burn a piece of a crab |
Wild magic effect | Fog appears in any town you sleep in for more than 3 days. |
The Grasping Chant
The caster of this moderate magick may will an avenging mind.
Level | 4 |
Area of effect | An area the size of a thimble |
Range | At a short distance from you |
Damage | Enough to leave permanent marks in stone |
Duration | For about as long as it takes to walk through a small town |
Casting ritual | Stare unblinking at the target for 4 minutes |
Recharge | Repeat the mantra 46 times |
Wild magic effect | You can no longer bring yourself to cut your hair. doing so brings on terrible agony. |
Daemon of the Aquamarine Bolt
The caster of this moderate magick may emanate an avenging bolt.
Level | 6 |
Area of effect | A 20 foot circle |
Range | 1 yards |
Damage | Enough to injure a humanoid |
Duration | Until dawn |
Casting ritual | Utter the magic phrase and combine the components from your pouch |
Recharge | Compose a short song and perform it |
Wild magic effect | You will rise as an undead raven after you die. |
Spells designed by
Spell Generator with casting rituals, descriptions, and wild magic effects
The Spell Generator brings old-school, soft magic flavour to your fantasy roleplaying games. Use them as inspiration for your own original spell designs, to spice up a monster, or add magical effects to dungeons. The wild magic effects can be used by themselves or as catastrophes that strike the careless wizard who fails to perform the proper rituals!
Some spells include content from Maze Rats by Ben Milton. Used with permission under the CC BY 4.0 license.
If you want to use any of the content, please read the terms first. Happy adventuring!