Spells
The Grasping Chant
The caster of this major magick may summon an energizing dust.
Level | 8 |
Area of effect | 5 targets |
Range | Close to you |
Damage | Like the scorching blast of a meteor |
Duration | Until the next time you cast a spell |
Casting ritual | Acquire the blood of an enemy and prepare a platinum decoction |
Recharge | Hear the song of the phoenix |
Wild magic effect | You suddenly age 10 years. |
The Reflecting Hex of Crispin
The caster of this moderate magick may bring forth a brine lava.
Level | 6 |
Area of effect | An area no larger than three fighting beggars |
Range | Anywhere in the same town |
Damage | Enough to make this spell dangerous |
Duration | For about as long as it takes to walk through a small town |
Casting ritual | Concentrate for 4 minutes |
Recharge | Wait for 11 hours |
Wild magic effect | You lose the ability to do any sort of basic math. in fact, you can't even read numbers anymore. |
Ghost of Josua
The caster of this moderate magick may project a shielding ghost.
Level | 6 |
Area of effect | An area the size of 2 wagons |
Range | Far from you |
Damage | Enough to injure a humanoid |
Duration | Only a few hours |
Casting ritual | Chant magic words while making the appropriate hand motion |
Recharge | Wait until your heartrate drops below the rhythm of a horse's plodding clop |
Wild magic effect | Your ear turns white. |
Foul Golem
The caster of this minor magick may conjure a deafening golem.
Level | Cantrip |
Area of effect | An area the size of a single coin |
Range | As far as the frog leaps |
Damage | Enough to startle an animal |
Duration | 6 seconds |
Casting ritual | Quaff the corn elixir |
Recharge | Recite the words of magic with confidence |
Wild magic effect | You now have the same mating preferences of baboons. |
Luna's Seeking Grace
The caster of this major magick may will a wood wind.
Level | 8 |
Area of effect | An area the size of a single coin |
Range | Close to you |
Damage | Like being bitten by an ancient reptile |
Duration | 2 days |
Casting ritual | Acquire the blood of an enemy and prepare a white decoction |
Recharge | Capture a sparrow and feed it for 4 days |
Wild magic effect | You suddenly age 10 years. |
Daemon of the Russet Fountain
The caster of this minor magick may emanate a disguising fountain.
Level | 1 |
Area of effect | A single target |
Range | Across dimensions |
Damage | Enough to kill a small squirrel |
Duration | 2 seconds |
Casting ritual | Tap your heels together |
Recharge | Hear the sound of the sparrow's call |
Wild magic effect | The nearest humanoid frightens you so much you weep and piss yourself. |
The Forecasting Chant
The caster of this minor magick may radiate a hindering moss.
Level | 3 |
Area of effect | An area the size of 6 wagons |
Range | As far as the crow flies |
Damage | Enough to startle your horse |
Duration | For as long as you can stand on one foot |
Casting ritual | Snap your fingers clearly |
Recharge | Spin in 2 circles while facing the sky |
Wild magic effect | Birds, birds, birds, birds!!! |
Curse of Akasha
The caster of this major magick may shout a rat gaze.
Level | 7 |
Area of effect | An area no larger than three fighting beggars |
Range | As far as the crow flies |
Damage | So intense as to make the caster think twice before casting it |
Duration | Until a child is born |
Casting ritual | Maintain unbroken skin contact with the target for 5 hours |
Recharge | Steal something important from a god |
Wild magic effect | Fog appears in any town you sleep in for more than 6 days. |
Spawning Hands Trace the Ectoplasm
The caster of this minor magick may speak a water ectoplasm.
Level | 3 |
Area of effect | An area the size of a barn |
Range | As far as the frog leaps |
Damage | Similar to a small gust of wind |
Duration | For as long as you can hold your breath |
Casting ritual | Snap your fingers clearly |
Recharge | Wait until your mind is clear |
Wild magic effect | 3 leagues away, a ghoul has spawned. it will hunt you without rest until it kills you or you kill it. |
Spells designed by
Spell Generator with casting rituals, descriptions, and wild magic effects
The Spell Generator brings old-school, soft magic flavour to your fantasy roleplaying games. Use them as inspiration for your own original spell designs, to spice up a monster, or add magical effects to dungeons. The wild magic effects can be used by themselves or as catastrophes that strike the careless wizard who fails to perform the proper rituals!
Some spells include content from Maze Rats by Ben Milton. Used with permission under the CC BY 4.0 license.
If you want to use any of the content, please read the terms first. Happy adventuring!