Spells
Cursed Eye
The caster of this moderate magick may materialize a reflecting eye.
Level | 6 |
Area of effect | An area no larger than your tent |
Range | No further than the nearest cross road |
Damage | Enough to kill a giant spider |
Duration | 2 hours |
Casting ritual | Repeat the magic phrase 6 times without interruption |
Recharge | Remember something bad from your past and then let it go |
Wild magic effect | An enormous sandy fireball appears in the sky and falls towards the nearest town. |
Curse of Kaith
The caster of this moderate magick may summon a mindreading key.
Level | 5 |
Area of effect | An area the size of a thimble |
Range | Across dimensions |
Damage | Enough to break through a wooden door |
Duration | 5 hours |
Casting ritual | Stare unblinking at the target for 6 minutes |
Recharge | Perform a clean strike with bare knuckles on your opponent |
Wild magic effect | Everything you see turns periwinkle. |
The Expanding Hex of Riley
The caster of this minor magick may summon an opening sap.
Level | 2 |
Area of effect | An area the size of a thimble |
Range | Close to you |
Damage | Enough to kill a large beetle |
Duration | Only a few minutes |
Casting ritual | Stare unblinking at the target for 4 seconds |
Recharge | Identify a physical feature of your opponent and focus on it for 3 seconds |
Wild magic effect | The ground around you turns to quicksand. |
Daemon of the Flax Slime
The caster of this minor magick may hurl a pursuing slime.
Level | 2 |
Area of effect | A single target |
Range | At a great distance from you |
Damage | Similar to a stubbed toe |
Duration | 5 seconds |
Casting ritual | Tap your heels together |
Recharge | Recite the words of magic with confidence |
Wild magic effect | You lose the ability to do any sort of basic math. in fact, you can't even read numbers anymore. |
Josh's Tentacle
The caster of this major magick may materialize a vine tentacle.
Level | 7 |
Area of effect | An area the size of a town |
Range | No further than the nearest cross road |
Damage | Enough to draw the attention of everyone in town |
Duration | Until the end of all things |
Casting ritual | Prepare a ritual circle 4 days in advance |
Recharge | Pluck a stone from the depths of the underworld |
Wild magic effect | You now have the head of a black beaver. |
Cursed Oil
The caster of this moderate magick may radiate a blossoming oil.
Level | 5 |
Area of effect | A 2 foot circle |
Range | Far from you |
Damage | Enough to kill a sickly deer |
Duration | For about as long as it takes to walk through a small town |
Casting ritual | Concentrate for 3 minutes |
Recharge | Reassemble the rare components |
Wild magic effect | Your left arm grows shorter. |
Cursed Coil
The caster of this minor magick may materialize an excruciating coil.
Level | 1 |
Area of effect | The entire planet |
Range | At a great distance from you |
Damage | Similar to a stubbed toe |
Duration | Only as long as you can concentrate on it |
Casting ritual | Quaff the sangria elixir |
Recharge | Spin in 5 circles while facing the sky |
Wild magic effect | You are compelled to always lie. |
Diminishing Hands Trace the Fountain
The caster of this moderate magick may bring forth a bone fountain.
Level | 5 |
Area of effect | An area no larger than an old well |
Range | As far as you damn well please |
Damage | Something you will remember for weeks |
Duration | Only a few hours |
Casting ritual | Concentrate for 6 minutes |
Recharge | Cook a 3 course meal and serve it to someone |
Wild magic effect | You develop a strong attraction to mandrakes. |
The Concealing Hex of Rose
The caster of this moderate magick may shout an encoding blade.
Level | 5 |
Area of effect | An area no larger than three fighting beggars |
Range | Anywhere in the same continent |
Damage | Enough to injure a humanoid |
Duration | Until the next mealtime |
Casting ritual | Repeat the magic phrase 5 times without interruption |
Recharge | Cook a 3 course meal and serve it to someone |
Wild magic effect | Everywhere you go, you leave a cream slime trail. |
Spells designed by
Spell Generator with casting rituals, descriptions, and wild magic effects
The Spell Generator brings old-school, soft magic flavour to your fantasy roleplaying games. Use them as inspiration for your own original spell designs, to spice up a monster, or add magical effects to dungeons. The wild magic effects can be used by themselves or as catastrophes that strike the careless wizard who fails to perform the proper rituals!
Some spells include content from Maze Rats by Ben Milton. Used with permission under the CC BY 4.0 license.
If you want to use any of the content, please read the terms first. Happy adventuring!