Spells
Cloud of Bravery
The caster of this minor magick may invoke a blinding cloud.
Level | Cantrip |
Area of effect | An area the size of a puddle |
Range | As far as the frog leaps |
Damage | Enough to kill a small squirrel |
Duration | Only a few seconds |
Casting ritual | Utter the magic phrase |
Recharge | Scoop a handful of soil from the earth beneath your feet |
Wild magic effect | The nearest humanoid suddenly ages 10 years. |
Esmeralda's Mindreading Curse
The caster of this minor magick may embody a fusing nexus.
Level | 2 |
Area of effect | An area no larger than three fighting beggars |
Range | In your line of sight |
Damage | Barely worth mentioning |
Duration | Only a few seconds |
Casting ritual | Utter the magic phrase |
Recharge | Wait for 4 seconds |
Wild magic effect | 4 leagues away, a morlock has spawned. it will hunt you without rest until it kills you or you kill it. |
Foul Ash
The caster of this major magick may shout a transporting ash.
Level | 8 |
Area of effect | An area no larger than three fighting beggars |
Range | 10 feet |
Damage | Like the cuts of 100 blades |
Duration | Until you have seen 3 sunrises |
Casting ritual | Walk the leylines surrounding the area for 3 days |
Recharge | Repeat the mantra 48 times 95 times |
Wild magic effect | You grow a gnarly hunchback. |
Amy's Repelling Curse
The caster of this moderate magick may embody a banishing colossus.
Level | 6 |
Area of effect | An area the size of an old forest |
Range | No further than the nearest cross road |
Damage | Enough to kill a giant spider |
Duration | For about as long as it takes to read a fairy tale |
Casting ritual | Chant magic words while making the appropriate hand motion |
Recharge | Reassemble the rare components |
Wild magic effect | You will rise as an undead spider after you die. |
Spirit of the Pumpkin Gate
The caster of this moderate magick may cast a water gate.
Level | 5 |
Area of effect | A 3 foot circle |
Range | 19 feet |
Damage | Something you will remember for weeks |
Duration | Until the temperature changes at dusk |
Casting ritual | Perform a basic dance |
Recharge | Wait for 1 hours |
Wild magic effect | You now have the head of a black tiger. |
Forgotten Shadow of Yusef
The caster of this minor magick may shout a petrifying shadow.
Level | 2 |
Area of effect | An area the size of 6 wagons |
Range | In your line of sight |
Damage | Not more than a candle's singe |
Duration | For as long as you can hold your breath |
Casting ritual | Concentrate on your opponent |
Recharge | Perform the basic movements with your arms |
Wild magic effect | You grow a gnarly hunchback. |
Daemon of the Titanium Wood
The caster of this minor magick may cast a communicating wood.
Level | 1 |
Area of effect | 1 targets |
Range | Anywhere in the same continent |
Damage | Enough to kill a small squirrel |
Duration | 3 seconds |
Casting ritual | Point towards the target |
Recharge | Reassemble the basic components from your pouch |
Wild magic effect | Everywhere you go, you attract flocks of brightly colored birds. |
The Levitating Hex of Trixie
The caster of this minor magick may materialize an attracting ash.
Level | 1 |
Area of effect | An area the size of a thimble |
Range | As far as you damn well please |
Damage | Only slightly uncomfortable |
Duration | For about as long as it takes to recite the alphabet |
Casting ritual | Gesture in the direction of the target |
Recharge | Identify a physical feature of your opponent and focus on it for 6 seconds |
Wild magic effect | The nearest human turns into a mandrake. |
Warding Lines Mark the Bark
The caster of this major magick may speak a brine bark.
Level | 9 |
Area of effect | 1 targets |
Range | As far as the frog leaps |
Damage | Enough to take a mental toll on any who witness it |
Duration | 4 days |
Casting ritual | Prepare a casting ground 11 days in advance |
Recharge | Wait for 2 days |
Wild magic effect | Everyone around you smells like elephants from now on. |
Spells designed by
Spell Generator with casting rituals, descriptions, and wild magic effects
The Spell Generator brings old-school, soft magic flavour to your fantasy roleplaying games. Use them as inspiration for your own original spell designs, to spice up a monster, or add magical effects to dungeons. The wild magic effects can be used by themselves or as catastrophes that strike the careless wizard who fails to perform the proper rituals!
Some spells include content from Maze Rats by Ben Milton. Used with permission under the CC BY 4.0 license.
If you want to use any of the content, please read the terms first. Happy adventuring!