Spells
Carys's Wearying Grace
The caster of this moderate magick may bring forth a crushing shield.
Level | 6 |
Area of effect | An area the size of an old forest |
Range | Near to you |
Damage | Like a strong punch to the face |
Duration | For about as long as it takes to walk through a small town |
Casting ritual | Perform the ritual song |
Recharge | Reassemble the rare components |
Wild magic effect | You believe you are the most beautiful person on earth. |
The Opening Invocation
The caster of this moderate magick may speak an expanding smoke.
Level | 6 |
Area of effect | A 5 foot circle |
Range | Near to you |
Damage | Enough to kill a giant spider |
Duration | For about as long as it takes to read a fairy tale |
Casting ritual | Stare unblinking at the target for 6 minutes |
Recharge | Perform the complex movements with your arms |
Wild magic effect | You grow a gnarly hunchback. |
Daemon of the Cerise Dust
The caster of this minor magick may radiate a revealing dust.
Level | 2 |
Area of effect | An area the size of a single coin |
Range | 16 yards |
Damage | 10 hit points |
Duration | Only a few minutes |
Casting ritual | Concentrate on your opponent |
Recharge | Scoop a handful of soil from the earth beneath your feet |
Wild magic effect | Your right arm grows 1 foot longer. |
Field of Divinity
The caster of this moderate magick may summon a silencing field.
Level | 5 |
Area of effect | An area the size of a wagon |
Range | At a great distance from you |
Damage | 16 hit points |
Duration | Until the next mealtime |
Casting ritual | Chant magic words while making the appropriate hand motion |
Recharge | Rest by an open fire with someone you trust |
Wild magic effect | Over the next 1 weeks, you will slowly transform into a ghoul. |
Bark of Joy
The caster of this moderate magick may cast a rat bark.
Level | 6 |
Area of effect | A 1 foot circle |
Range | In your line of sight |
Damage | Enough to leave permanent marks in stone |
Duration | Until the temperature changes at dusk |
Casting ritual | Perform the ritual song |
Recharge | Wait for 4 hours |
Wild magic effect | You now have the head of a black jackrabbit. |
The Warding Chant
The caster of this moderate magick may sing a shapeshifting ray.
Level | 4 |
Area of effect | A single target |
Range | 16 yards |
Damage | Enough to leave permanent marks in stone |
Duration | For about as long as it takes to read a fairy tale |
Casting ritual | Perform the ritual song |
Recharge | Remember something bad from your past and then let it go |
Wild magic effect | You grow a gnarly hunchback. |
Key of Joy
The caster of this major magick may shout a brine key.
Level | 9 |
Area of effect | The entire planet |
Range | As far as a cat leaps |
Damage | Written about in many stories |
Duration | Until the end of all things |
Casting ritual | Maintain unbroken eye contact with the target for 3 hours |
Recharge | Breed four and ten yetis |
Wild magic effect | Birds, birds, birds, birds!!! |
Foul Disk
The caster of this major magick may bring forth a rending disk.
Level | 9 |
Area of effect | An area the size of a barn |
Range | Anywhere in the same continent |
Damage | Like being bitten by an ancient reptile |
Duration | Until the next solar eclipse |
Casting ritual | Perfectly recite an ancient religious text |
Recharge | Recite one of the epic poems from memory without interruption |
Wild magic effect | Everywhere you go, you attract flocks of brightly colored birds. |
Spirit of the Magnolia Torch
The caster of this moderate magick may shout a wine torch.
Level | 4 |
Area of effect | The entire cosmos |
Range | Across dimensions |
Damage | Enough to slow down a troll |
Duration | For about as long as it takes to read a fairy tale |
Casting ritual | Chant magic words while making the appropriate hand motion |
Recharge | Perform the complex movements with your arms |
Wild magic effect | You develop a crippling fear of books. |
Spells designed by
Spell Generator with casting rituals, descriptions, and wild magic effects
The Spell Generator brings old-school, soft magic flavour to your fantasy roleplaying games. Use them as inspiration for your own original spell designs, to spice up a monster, or add magical effects to dungeons. The wild magic effects can be used by themselves or as catastrophes that strike the careless wizard who fails to perform the proper rituals!
Some spells include content from Maze Rats by Ben Milton. Used with permission under the CC BY 4.0 license.
If you want to use any of the content, please read the terms first. Happy adventuring!