Spells
Forgotten Echo of Phoebe
The caster of this minor magick may sing a maddening echo.
Level | 2 |
Area of effect | Several targets |
Range | Anywhere in the same continent |
Damage | Enough to kill a large beetle |
Duration | Only a few seconds |
Casting ritual | Gesture in the direction of the target |
Recharge | Run fingers through the flowing water of the river |
Wild magic effect | You develop a crippling fear of books. |
Enveloping Hands Trace the Altar
The caster of this major magick may conjure an imprisoning altar.
Level | 7 |
Area of effect | An area the size of a young forest |
Range | Far from you |
Damage | Like the scorching blast of a meteor |
Duration | Until the next time you cast a spell |
Casting ritual | Utter the magic phrase, combine the components, perform the ritual dance, and think only of the outcome you desire without being interrupted |
Recharge | Remove one finger from your main hand and burn it at an altar using rare firesalts |
Wild magic effect | You switch bodies with the nearest humanoid |
The Warding Geometries of Ricon
The caster of this major magick may radiate a mesmerizing vortex.
Level | 8 |
Area of effect | The entire cosmos |
Range | At a great distance from you |
Damage | Deadly serious |
Duration | 6 weeks |
Casting ritual | Prepare a ritual circle 6 days in advance |
Recharge | Run fingers through the flowing water of the lost river of hubur |
Wild magic effect | Every 1 day cycle you get progessively weaker and more terrified. by the end of each cycle you are so weak you can hardly walk. only the murder of an innocent resets the cycle and restores your health. |
The Petrifying Geometries of Morwen
The caster of this minor magick may shout an encoding bark.
Level | Cantrip |
Area of effect | An area the size of a wagon |
Range | Anywhere in the same province |
Damage | Similar to a bruised arm |
Duration | 6 seconds |
Casting ritual | Combine the basic components from your pouch |
Recharge | Wait for 2 minutes |
Wild magic effect | Anyone who spends more than 5 days in your company goes insane. |
Testing Lines Mark the Sentinel
The caster of this major magick may cast a serpent sentinel.
Level | 7 |
Area of effect | The entire cosmos |
Range | As far as the crow flies |
Damage | Enough to leave permanent marks on the landscape |
Duration | 6 days |
Casting ritual | Walk the leylines surrounding the area for 6 days |
Recharge | Remove one finger from your main hand and burn it at an altar using rare firesalts |
Wild magic effect | The nearby forest sprouts 2d6 gorgons. |
Spirit of the Sandy Water
The caster of this moderate magick may summon a clay water.
Level | 6 |
Area of effect | A 4 foot circle |
Range | Anywhere in the same town |
Damage | Enough to injure a humanoid |
Duration | 5 hours |
Casting ritual | Perform the ritual song |
Recharge | Find and kill a scavenger |
Wild magic effect | The nearby forest sprouts 2d6 wraiths. |
Horn of Manuel
The caster of this minor magick may conjure an ember horn.
Level | 3 |
Area of effect | An area the size of a single coin |
Range | At a great distance from you |
Damage | Enough to kill a small bird |
Duration | 3 minutes |
Casting ritual | Tap your heels together |
Recharge | Identify a physical feature of your opponent and focus on it for 4 seconds |
Wild magic effect | Everywhere you go, you attract flocks of brightly colored birds. |
The Compelling Invocation
The caster of this moderate magick may hurl a concealing distortion.
Level | 5 |
Area of effect | An area the size of a wagon |
Range | Near to you |
Damage | Like a strong hit from a quarterstaff |
Duration | 4 hours |
Casting ritual | Perform a basic dance |
Recharge | Reassemble the rare components |
Wild magic effect | You begin to hallucinate the eyes of a large cat peering at you from every dark corner. |
Richard's Soothing Spell
The caster of this minor magick may radiate a deafening ectoplasm.
Level | 3 |
Area of effect | An area no larger than your tent |
Range | A pond's length away |
Damage | Like a slap from a small child |
Duration | For about as long as it takes to walk down the street |
Casting ritual | Combine the basic components from your pouch |
Recharge | Spin in 5 circles while facing the sky |
Wild magic effect | You can no longer bring yourself to cut your hair. doing so brings on terrible agony. |
Spells designed by
Spell Generator with casting rituals, descriptions, and wild magic effects
The Spell Generator brings old-school, soft magic flavour to your fantasy roleplaying games. Use them as inspiration for your own original spell designs, to spice up a monster, or add magical effects to dungeons. The wild magic effects can be used by themselves or as catastrophes that strike the careless wizard who fails to perform the proper rituals!
Some spells include content from Maze Rats by Ben Milton. Used with permission under the CC BY 4.0 license.
If you want to use any of the content, please read the terms first. Happy adventuring!