Spells
The Warding Wish
The caster of this moderate magick may project a diminishing time.
Level | 6 |
Area of effect | An area the size of a thimble |
Range | Anywhere in the same continent |
Damage | Enough to break through a wooden door |
Duration | Only until you fall asleep |
Casting ritual | Perform the ritual song |
Recharge | Perform the complex movements with your arms |
Wild magic effect | You grow a gnarly hunchback. |
Lava of River
The caster of this moderate magick may invoke a maddening lava.
Level | 5 |
Area of effect | An area the size of a town |
Range | In your line of sight |
Damage | Enough to break bone |
Duration | For about as long as it takes to read a fairy tale |
Casting ritual | Perform the ritual song |
Recharge | Wait until your heartrate drops below the rhythm of a horse's plodding clop |
Wild magic effect | 4 leagues away, a goblin has spawned. it will hunt you without rest until it kills you or you kill it. |
Sap of Elvira
The caster of this major magick may bring forth a salt sap.
Level | 7 |
Area of effect | An area the size of a barn |
Range | At a great distance from you |
Damage | So intense as to make the caster think twice before casting it |
Duration | Until you have seen 3 sunsets |
Casting ritual | Perform a ritual sacrifice while chanting the magic phrases |
Recharge | Capture a sparrow and feed it for 3 days |
Wild magic effect | You are compelled to sing the same song every day at midday. if you try to resist, you find that you cannot breathe until the song is complete. |
Metjen's Tar
The caster of this moderate magick may materialize a blood tar.
Level | 6 |
Area of effect | An area the size of a wagon |
Range | Anywhere in the same continent |
Damage | Enough to injure a humanoid |
Duration | Only a few hours |
Casting ritual | Repeat the magic phrase 2 times without interruption |
Recharge | Compose a short song and perform it |
Wild magic effect | You will rise as an undead clicker after you die. |
The Fortifying Wish
The caster of this minor magick may bring forth a glass web.
Level | 1 |
Area of effect | A 12 foot circle |
Range | In your line of sight |
Damage | 7 hit points |
Duration | For about as long as it takes to walk down the street |
Casting ritual | Utter the magic phrase |
Recharge | Wait until your mind is clear |
Wild magic effect | The nearest humanoid frightens you so much you weep and piss yourself. |
Blinding Hands Trace the Blob
The caster of this major magick may project an obsidian blob.
Level | 7 |
Area of effect | An area no larger than an old well |
Range | As far as a cat leaps |
Damage | Worth writing a song about |
Duration | Until the sun fails to rise in the morning |
Casting ritual | Walk the leylines surrounding the area for 6 days |
Recharge | Remove one finger from your main hand and burn it at an altar using rare firesalts |
Wild magic effect | You find that your teeth have all transformed into sharp points. |
The Dividing Wish
The caster of this moderate magick may invoke an animating portal.
Level | 5 |
Area of effect | An area the size of a town |
Range | As far as the crow flies |
Damage | Like a clean slice from a sword |
Duration | Only a few hours |
Casting ritual | Repeat the magic phrase 5 times without interruption |
Recharge | Cook a 3 course meal and serve it to someone |
Wild magic effect | You develop insanity: fears rivers |
The Divining Hex
The caster of this minor magick may project a sand blade.
Level | 1 |
Area of effect | Several targets |
Range | Anywhere in the same continent |
Damage | Like a slap from a small child |
Duration | For about as long as it takes to recite a short poem |
Casting ritual | Utter the magic phrase |
Recharge | Wait for 2 minutes |
Wild magic effect | Every 4 day cycle you get progessively weaker and more terrified. by the end of each cycle you are so weak you can hardly walk. only the murder of an innocent resets the cycle and restores your health. |
The Diminishing Wish
The caster of this moderate magick may bring forth a wearying golem.
Level | 5 |
Area of effect | The entire cosmos |
Range | Anywhere in the same town |
Damage | Enough to make this spell dangerous |
Duration | 5 hours |
Casting ritual | Utter the magic phrase and combine the components from your pouch |
Recharge | Compose a short song and perform it |
Wild magic effect | You now have the head of a black dingo. |
Spells designed by
Spell Generator with casting rituals, descriptions, and wild magic effects
The Spell Generator brings old-school, soft magic flavour to your fantasy roleplaying games. Use them as inspiration for your own original spell designs, to spice up a monster, or add magical effects to dungeons. The wild magic effects can be used by themselves or as catastrophes that strike the careless wizard who fails to perform the proper rituals!
Some spells include content from Maze Rats by Ben Milton. Used with permission under the CC BY 4.0 license.
If you want to use any of the content, please read the terms first. Happy adventuring!