Spells
Blossoming Hands Trace the Clay
The caster of this minor magick may shout a duplicating clay.
Level | 3 |
Area of effect | An area the size of 4 wagons |
Range | Anywhere in the same region |
Damage | Only slightly uncomfortable |
Duration | For about as long as it takes to recite a short poem |
Casting ritual | Sing a brief verse |
Recharge | Identify a physical feature of your opponent and focus on it for 2 seconds |
Wild magic effect | Everywhere you go, you attract flocks of brightly colored birds. |
Jessica's Illuminating Spell
The caster of this minor magick may materialize an enraging beacon.
Level | 2 |
Area of effect | An area the size of a single coin |
Range | 17 yards |
Damage | Only slightly uncomfortable |
Duration | For as long as you can hold your breath |
Casting ritual | Concentrate on your opponent |
Recharge | Run fingers through the flowing water of the river |
Wild magic effect | You develop insanity: believes they have an extra limb |
Withering Hands Trace the Ghost
The caster of this minor magick may hurl a crow ghost.
Level | 1 |
Area of effect | 3 targets |
Range | Within 1 paces |
Damage | Not more than a candle's singe |
Duration | 1 minutes |
Casting ritual | Point towards the target |
Recharge | Pluck a stone from a running river |
Wild magic effect | Any iron you touch becomes rusted. |
Curse of Claudia
The caster of this minor magick may bring forth a blinding glass.
Level | 3 |
Area of effect | An area no larger than your tent |
Range | Anywhere in the same region |
Damage | 7 hit points |
Duration | For about as long as it takes to recite a short poem |
Casting ritual | Combine the basic components from your pouch |
Recharge | Perform the basic movements with your arms |
Wild magic effect | Everywhere you go, you leave a amber slime trail. |
The Sealing Chant
The caster of this minor magick may cast an oil dream.
Level | 1 |
Area of effect | A 13 foot circle |
Range | Far from you |
Damage | Enough to cause a puddle to ripple |
Duration | Only a few minutes |
Casting ritual | Utter the magic phrase |
Recharge | Identify a physical feature of your opponent and focus on it for 5 seconds |
Wild magic effect | You can no longer cross rivers while conscious. |
Oisin's Testing Spell
The caster of this major magick may hurl a dispelling negation.
Level | 9 |
Area of effect | A 4 foot circle |
Range | Within 6 paces |
Damage | Worth writing a song about |
Duration | Until the sun fails to rise in the morning |
Casting ritual | Perfectly recite an ancient religious text |
Recharge | Capture a sparrow and feed it for 1 days |
Wild magic effect | An enormous silver fireball appears in the sky and falls towards the nearest town. |
The Deciphering Invocation
The caster of this minor magick may project an intoxicating eye.
Level | 3 |
Area of effect | An area no larger than three fighting beggars |
Range | A pond's length away |
Damage | Only slightly uncomfortable |
Duration | For as long as you can stand on one foot |
Casting ritual | Utter the magic phrase |
Recharge | Scoop a handful of soil from the earth beneath your feet |
Wild magic effect | 1 leagues away, a mummy has spawned. it will hunt you without rest until it kills you or you kill it. |
The Repelling Hex
The caster of this major magick may will a phasing call.
Level | 7 |
Area of effect | An area the size of a town |
Range | Within 6 paces |
Damage | Like being bitten by an ancient reptile |
Duration | Until the end of all things |
Casting ritual | Maintain unbroken eye contact with the target for 6 hours |
Recharge | Run fingers through the flowing water of the lost river of hubur |
Wild magic effect | You switch bodies with the nearest humanoid |
Tom's Crushing Spell
The caster of this minor magick may hurl a flesh tar.
Level | 3 |
Area of effect | Several targets |
Range | A pond's length away |
Damage | Enough to kill a large beetle |
Duration | For about as long as it takes to recite the alphabet |
Casting ritual | Tap your heels together |
Recharge | Recite a well-known poem from memory without interruption |
Wild magic effect | You lose the ability to do any sort of basic math. in fact, you can't even read numbers anymore. |
Spells designed by
Spell Generator with casting rituals, descriptions, and wild magic effects
The Spell Generator brings old-school, soft magic flavour to your fantasy roleplaying games. Use them as inspiration for your own original spell designs, to spice up a monster, or add magical effects to dungeons. The wild magic effects can be used by themselves or as catastrophes that strike the careless wizard who fails to perform the proper rituals!
Some spells include content from Maze Rats by Ben Milton. Used with permission under the CC BY 4.0 license.
If you want to use any of the content, please read the terms first. Happy adventuring!