Spells
The Energizing Embrace
The caster of this moderate magick may speak a creeping sap.
| Level | 4 |
| Area of effect | 5 targets |
| Range | At a great distance from you |
| Damage | Enough to kill a large dog |
| Duration | Until the temperature changes at dusk |
| Casting ritual | Chant magic words while making the appropriate hand motion |
| Recharge | Reassemble the rare components |
| Wild magic effect | Over the next month, thick, black hair will cover your entire body. |
Curse of Maz
The caster of this minor magick may conjure an energizing sap.
| Level | 3 |
| Area of effect | An area the size of an old forest |
| Range | Within 3 paces |
| Damage | Enough to kill a small bird |
| Duration | Only a few minutes |
| Casting ritual | Point towards the target |
| Recharge | Identify a physical feature of your opponent and focus on it for 6 seconds |
| Wild magic effect | Over the next 2 weeks, you will slowly transform into a roc. |
Blake's Creeping Spell
The caster of this minor magick may radiate a deafening storm.
| Level | 2 |
| Area of effect | An area the size of a town |
| Range | 18 feet |
| Damage | Quite forgettable |
| Duration | 2 seconds |
| Casting ritual | Quaff the silver elixir |
| Recharge | Wait for 6 seconds |
| Wild magic effect | Your right arm grows 1 foot longer. |
Distortion of Servitude
The caster of this minor magick may project a moss distortion.
| Level | 2 |
| Area of effect | An area no larger than your tent |
| Range | 6 yards |
| Damage | Just enough to insult someone |
| Duration | For about as long as it takes to recite the alphabet |
| Casting ritual | Utter the magic phrase |
| Recharge | Pluck a stone from a running river |
| Wild magic effect | 6 leagues away, a warrior has spawned. it will hunt you without rest until it kills you or you kill it. |
Eliot's Silencing Spell
The caster of this moderate magick may radiate a water eye.
| Level | 5 |
| Area of effect | An area the size of 2 wagons |
| Range | Anywhere in the same continent |
| Damage | Of serious concern |
| Duration | Only until you fall asleep |
| Casting ritual | Chant magic words while making the appropriate hand motion |
| Recharge | Find and kill a dullahan |
| Wild magic effect | An enormous smalt fireball appears in the sky and falls towards the nearest town. |
Franklin's Describing Grace
The caster of this minor magick may materialize a blood torrent.
| Level | 1 |
| Area of effect | An area no larger than your tent |
| Range | Anywhere in the same region |
| Damage | Barely worth mentioning |
| Duration | Only a few seconds |
| Casting ritual | Point towards the target |
| Recharge | Wait for 3 minutes |
| Wild magic effect | You lose all your teeth |
Communicating Hands Trace the Negation
The caster of this moderate magick may bring forth a rending negation.
| Level | 4 |
| Area of effect | A 2 foot circle |
| Range | No further than the nearest cross road |
| Damage | Enough to slow down a troll |
| Duration | Only an hour |
| Casting ritual | Repeat the magic phrase 6 times without interruption |
| Recharge | Burn a piece of a treant |
| Wild magic effect | You lose all your hair. |
Foul Worm
The caster of this minor magick may project a blinding worm.
| Level | 3 |
| Area of effect | An area the size of a barn |
| Range | No further than the nearest cross road |
| Damage | Barely worth considering |
| Duration | Only a few seconds |
| Casting ritual | Quaff the aquamarine elixir |
| Recharge | Spin in 5 circles while facing the sky |
| Wild magic effect | Anyone who spends more than 6 days in your company goes insane. |
The Blinding Invocation
The caster of this moderate magick may emanate a honey thunder.
| Level | 4 |
| Area of effect | An area no larger than three fighting beggars |
| Range | Anywhere in the same province |
| Damage | 16 hit points |
| Duration | Until the temperature changes at dusk |
| Casting ritual | Utter the magic phrase and combine the components from your pouch |
| Recharge | Reassemble the rare components |
| Wild magic effect | You see dead people though you cannot communicate with them. |
Spells designed by
Spell Generator with casting rituals, descriptions, and wild magic effects
The Spell Generator brings old-school, soft magic flavour to your fantasy roleplaying games. Use them as inspiration for your own original spell designs, to spice up a monster, or add magical effects to dungeons. The wild magic effects can be used by themselves or as catastrophes that strike the careless wizard who fails to perform the proper rituals!
Some spells include content from Maze Rats by Ben Milton. Used with permission under the CC BY 4.0 license.
If you want to use any of the content, please read the terms first. Happy adventuring!
