Spells
Enzo's Clay
The caster of this major magick may emanate a piercing clay.
Level | 9 |
Area of effect | An area the size of a young forest |
Range | 4 feet |
Damage | Like the cuts of 100 blades |
Duration | Until you have seen 3 sunsets |
Casting ritual | Acquire the blood of a clicker and prepare a coral elixir |
Recharge | Destroy the source of nuckelavee |
Wild magic effect | Your ear doubles in size. |
Trixie's Blinding Curse
The caster of this major magick may radiate a regenerating wood.
Level | 8 |
Area of effect | Several targets |
Range | As far as you damn well please |
Damage | Fatal to most humanoids |
Duration | Until the next lunar eclipse |
Casting ritual | Maintain unbroken eye contact with the target for 3 hours |
Recharge | Destroy the source of phoenix |
Wild magic effect | The nearest humanoid suddenly ages 10 years. |
Amethyst Rat
The caster of this minor magick may project an ice rat.
Level | Cantrip |
Area of effect | An area the size of a young forest |
Range | No further than the nearest cross road |
Damage | Similar to a small gust of wind |
Duration | Only a few minutes |
Casting ritual | Quaff the misty elixir |
Recharge | Wait for 1 minutes |
Wild magic effect | You develop a terrible fear of falcons. |
The Terrifying Hex
The caster of this major magick may cast a petrifying acid.
Level | 9 |
Area of effect | An area the size of a young forest |
Range | As far as you damn well please |
Damage | Enough to corrupt a star |
Duration | 5 days |
Casting ritual | Maintain unbroken skin contact with the target for 4 hours |
Recharge | Capture a sparrow and feed it for 5 days |
Wild magic effect | Over the next 4 weeks, you will slowly transform into a barghest. |
The Summoning Hex
The caster of this minor magick may cast an animating water.
Level | Cantrip |
Area of effect | A single target |
Range | No further than the nearest cross road |
Damage | Enough to kill a large beetle |
Duration | For as long as you can hold your breath |
Casting ritual | Snap your fingers clearly |
Recharge | Wait for 4 seconds |
Wild magic effect | You develop insanity: sees dead people |
Bewildering Hands Trace the Coil
The caster of this moderate magick may embody a sand coil.
Level | 4 |
Area of effect | An area the size of a thimble |
Range | As far as the crow flies |
Damage | Like a strong punch to the face |
Duration | Only an hour |
Casting ritual | Stare unblinking at the target for 4 minutes |
Recharge | Repeat the mantra 42 times |
Wild magic effect | A strange, cruel mouth appears somewhere near your eye. the things it says upset you. |
Vivien's Diminishing Spell
The caster of this minor magick may radiate a glass obsidian.
Level | Cantrip |
Area of effect | An area no larger than an old well |
Range | At a great distance from you |
Damage | Quite forgettable |
Duration | 2 minutes |
Casting ritual | Sing a brief verse |
Recharge | Recite a well-known poem from memory without interruption |
Wild magic effect | The moon makes you horny. |
Foul Memory
The caster of this minor magick may emanate a phasing memory.
Level | 1 |
Area of effect | Several targets |
Range | Across dimensions |
Damage | Similar to a stubbed toe |
Duration | Only a few seconds |
Casting ritual | Tap your heels together |
Recharge | Recite a well-known poem from memory without interruption |
Wild magic effect | Your right arm grows 1 foot longer. |
Cursed Mutation
The caster of this moderate magick may summon an energizing mutation.
Level | 6 |
Area of effect | An area the size of 2 wagons |
Range | As far as you damn well please |
Damage | Similar to a burn from a blazing torch |
Duration | Until dawn |
Casting ritual | Utter the magic phrase and combine the components from your pouch |
Recharge | Burn a piece of a dark gnome |
Wild magic effect | You suddenly age 10 years. |
Spells designed by
Spell Generator with casting rituals, descriptions, and wild magic effects
The Spell Generator brings old-school, soft magic flavour to your fantasy roleplaying games. Use them as inspiration for your own original spell designs, to spice up a monster, or add magical effects to dungeons. The wild magic effects can be used by themselves or as catastrophes that strike the careless wizard who fails to perform the proper rituals!
Some spells include content from Maze Rats by Ben Milton. Used with permission under the CC BY 4.0 license.
If you want to use any of the content, please read the terms first. Happy adventuring!