Spells
Simon's Inscribing Grace
The caster of this major magick may invoke a soothing echo.
Level | 7 |
Area of effect | An area no larger than your tent |
Range | Anywhere in the same province |
Damage | Enough to take a mental toll on any who witness it |
Duration | 6 watches |
Casting ritual | Maintain unbroken skin contact with the target for 3 hours |
Recharge | Repeat the mantra 30 times 8 times |
Wild magic effect | The nearest humanoid frightens you so much you weep and piss yourself. |
The Enlightening Geometries of Marcelin
The caster of this moderate magick may conjure a shapeshifting cone.
Level | 4 |
Area of effect | An area the size of a young forest |
Range | 11 yards |
Damage | Similar to a burn from a blazing torch |
Duration | 3 hours |
Casting ritual | Perform the ritual song |
Recharge | Repeat the mantra 20 times |
Wild magic effect | Your right arm grows 1 foot longer. |
Daemon of the Amber Trap
The caster of this moderate magick may will a rat trap.
Level | 4 |
Area of effect | An area the size of a young forest |
Range | Close to you |
Damage | Similar to a burn from a blazing torch |
Duration | Only an hour |
Casting ritual | Stare unblinking at the target for 4 minutes |
Recharge | Reassemble the rare components |
Wild magic effect | You see dead people though you cannot communicate with them. |
Cursed Sap
The caster of this major magick may hurl a blossoming sap.
Level | 8 |
Area of effect | A single target |
Range | No further than the length of 1 oxen |
Damage | Like the deadly sting of a scorpion king |
Duration | Until the next lunar cycle begins |
Casting ritual | Acquire the blood of an enemy and prepare a aqua decoction |
Recharge | Hear the song of the phoenix |
Wild magic effect | You are compelled to only tell the truth. |
Gia's Banishing Spell
The caster of this minor magick may project a duplicating salt.
Level | 3 |
Area of effect | An area no larger than an old well |
Range | At a short distance from you |
Damage | Barely worth considering |
Duration | 3 seconds |
Casting ritual | Gesture in the direction of the target |
Recharge | Run fingers through the flowing water of the river |
Wild magic effect | Over the next 5 days, your eyes will slowly shrink then disappear. |
The Illuminating Hex
The caster of this major magick may project an ember field.
Level | 7 |
Area of effect | An area the size of a barn |
Range | Within 6 paces |
Damage | So intense as to make the caster think twice before casting it |
Duration | Until the next lunar eclipse |
Casting ritual | Acquire the blood of an enemy and prepare a firebrick decoction |
Recharge | Wait for 4 days |
Wild magic effect | You can no longer cross rivers while conscious. |
Forgotten Steam of Forbes
The caster of this minor magick may cast an energizing steam.
Level | 2 |
Area of effect | 5 targets |
Range | Near to you |
Damage | Barely worth mentioning |
Duration | For as long as you can hold your breath |
Casting ritual | Quaff the spring elixir |
Recharge | Wait until your mind is clear |
Wild magic effect | You lose your arm over the next 6 days. |
Fuchsia Worm
The caster of this minor magick may materialize a consuming worm.
Level | 3 |
Area of effect | An area the size of an old forest |
Range | 17 feet |
Damage | 11 hit points |
Duration | For about as long as it takes to recite a short poem |
Casting ritual | Tap your heels together |
Recharge | Recite a well-known poem from memory without interruption |
Wild magic effect | You believe you are the most beautiful person on earth. |
The Deafening Chant
The caster of this moderate magick may radiate a consuming clay.
Level | 6 |
Area of effect | An area no larger than your tent |
Range | At a great distance from you |
Damage | Enough to break through a wooden door |
Duration | Until dawn |
Casting ritual | Repeat the magic phrase 1 times without interruption |
Recharge | Repeat the mantra 25 times |
Wild magic effect | The sun makes your skin blister and ooze with sepia pus. |
Spells designed by
Spell Generator with casting rituals, descriptions, and wild magic effects
The Spell Generator brings old-school, soft magic flavour to your fantasy roleplaying games. Use them as inspiration for your own original spell designs, to spice up a monster, or add magical effects to dungeons. The wild magic effects can be used by themselves or as catastrophes that strike the careless wizard who fails to perform the proper rituals!
Some spells include content from Maze Rats by Ben Milton. Used with permission under the CC BY 4.0 license.
If you want to use any of the content, please read the terms first. Happy adventuring!