Spells
Duplicating Hands Trace the Distortion
The caster of this minor magick may materialize an imprisoning distortion.
Level | 3 |
Area of effect | A single target |
Range | At a short distance from you |
Damage | Enough to startle an animal |
Duration | 5 minutes |
Casting ritual | Point towards the target |
Recharge | Run fingers through the rustling leaves of an adult tree |
Wild magic effect | Your skin turns chestnut. |
Runar's Shard
The caster of this major magick may summon an obsidian shard.
Level | 7 |
Area of effect | An area no larger than an old well |
Range | A pond's length away |
Damage | Worth writing a song about |
Duration | A fortnight |
Casting ritual | Maintain unbroken skin contact with the target for 3 hours |
Recharge | Run fingers through the flowing water of the lost river of hubur |
Wild magic effect | Your right arm grows 1 foot longer. |
Daemon of the Charcoal Blade
The caster of this major magick may sing an imprisoning blade.
Level | 7 |
Area of effect | The entire cosmos |
Range | At a great distance from you |
Damage | Enough to draw the attention of everyone in town |
Duration | Until the end of all things |
Casting ritual | Maintain unbroken skin contact with the target for 3 hours |
Recharge | Pluck a stone from the depths of the underworld |
Wild magic effect | Over the next month, thick, black hair will cover your entire body. |
The Enraging Hex of Morwen
The caster of this minor magick may bring forth a glass fungus.
Level | Cantrip |
Area of effect | An area no larger than a baby's head |
Range | 14 yards |
Damage | Enough to kill a dragonfly |
Duration | Only as long as you can concentrate on it |
Casting ritual | Concentrate on your opponent |
Recharge | Wait for 5 minutes |
Wild magic effect | You are convinced that nothing can hurt you. |
Keeley's Rending Grace
The caster of this major magick may embody a deciphering smoke.
Level | 9 |
Area of effect | The entire planet |
Range | As far as you damn well please |
Damage | Enough to draw the attention of everyone in town |
Duration | Until all civilizations fade to myth |
Casting ritual | Maintain unbroken eye contact with the target for 6 hours |
Recharge | Run fingers through the rustling leaves of the world tree |
Wild magic effect | Gold terrifies you. |
Luce's Mesmerizing Spell
The caster of this moderate magick may invoke an enlightening mind.
Level | 5 |
Area of effect | The entire planet |
Range | In your line of sight |
Damage | A cause for insistent pain |
Duration | Only an hour |
Casting ritual | Perform a basic dance |
Recharge | Reassemble the rare components |
Wild magic effect | You develop an unseemly fascination with ears. |
Chain of Bart
The caster of this moderate magick may speak a hastening chain.
Level | 6 |
Area of effect | An area the size of a young forest |
Range | A pond's length away |
Damage | Like a strong hit from a quarterstaff |
Duration | Until the temperature changes at dusk |
Casting ritual | Repeat the magic phrase 4 times without interruption |
Recharge | Perform a clean strike with bare knuckles on your opponent |
Wild magic effect | You suddenly age 10 years. |
Curse of Erolith
The caster of this major magick may conjure a fungus bolt.
Level | 9 |
Area of effect | The entire planet |
Range | Within 5 paces |
Damage | Worth writing a song about |
Duration | Until the next solar eclipse |
Casting ritual | Maintain unbroken skin contact with the target for 6 hours |
Recharge | Travel to the land of the bandit and recover what has been lost |
Wild magic effect | You will rise as an undead mummy after you die. |
The Emboldening Chant
The caster of this minor magick may speak an acid cascade.
Level | Cantrip |
Area of effect | The entire planet |
Range | Close to you |
Damage | Similar to a stubbed toe |
Duration | 2 seconds |
Casting ritual | Tap your heels together |
Recharge | Reassemble the basic components from your pouch |
Wild magic effect | You lose the ability to do any sort of basic math. in fact, you can't even read numbers anymore. |
Spells designed by
Spell Generator with casting rituals, descriptions, and wild magic effects
The Spell Generator brings old-school, soft magic flavour to your fantasy roleplaying games. Use them as inspiration for your own original spell designs, to spice up a monster, or add magical effects to dungeons. The wild magic effects can be used by themselves or as catastrophes that strike the careless wizard who fails to perform the proper rituals!
Some spells include content from Maze Rats by Ben Milton. Used with permission under the CC BY 4.0 license.
If you want to use any of the content, please read the terms first. Happy adventuring!