Adult Rime Worm

Adult Rime Worm

Large elemental, neutral
  • Armor Class 15 (natural armor)
  • Hit Points 105 (10d10+50)
  • Speed 30 ft., swim 30 ft., burrow (snow, ice) 30 ft.
  • STR
    20 (+5)
  • DEX
    14 (+2)
  • CON
    20 (+5)
  • INT
    6 (-2)
  • WIS
    14 (+2)
  • CHA
    3 (-4)
  • Saving Throws Str +8, Con +8
  • Damage Immunities cold, necrotic
  • Senses darkvision 200 ft., passive Perception 12
  • Languages -
  • Challenge 6 (2,300 XP)
  • Born of Rime. A rime worm can breathe air or water with equal ease.
  • Ringed by Ice and Death. A rime worm is surrounded by an aura of cold, necrotic magic. At the start of the rime worm's turn, enemies within 5 feet take 2 (1d4) cold damage plus 2 (1d4) necrotic damage. If two or more enemies take damage from the aura on a single turn, the rime worm's black ice spray recharges immediately.

Actions

  • Multiattack. The rime worm makes two tendril attacks.
  • Tendril. Melee Weapon Attack. +8 to hit, reach 10 ft., one target. Hit: 8 (1d6 + 5) slashing damage. If both tendril attacks hit the same target in a single turn, that target is grappled (escape DC 15). The rime worm can grapple one creature at a time, and it can't use its tendril or devour attacks against a different target while it has a creature grappled.
  • Devour. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 18 (2d12 + 5) slashing damage. If the target was grappled by the rime worm, it takes an additional 13 (2d12) cold damage.
  • Black Ice Spray (Recharge 5-6). The rime worm sprays slivers of ice in a line 30 feet long and 5 feet wide. All creatures in the line take 26 (4d12) necrotic damage and are blinded; a successful DC 15 Constitution saving throw prevents the blindness. A blinded creature repeats the saving throw at the end of its turn, ending the effect on itself with a successful save.

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