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  1. SRDs/
  2. D&D 5th Edition/
  3. Monsters/
  4. Ala/

Ala

Ala

Medium fey, chaotic evil
  • Armor Class 17 (natural armor)
  • Hit Points 127 (15d8+60)
  • Speed 30 ft., fly 40 ft.
  • STR
    20 (+5)
  • DEX
    16 (+3)
  • CON
    18 (+4)
  • INT
    10 (+0)
  • WIS
    16 (+3)
  • CHA
    8 (-1)
  • Skills Athletics +8, Perception +9, Stealth +6
  • Damage Immunities lightning, poison, thunder
  • Condition Immunities poisoned
  • Senses darkvision 60 ft., passive Perception 19
  • Languages Common, Draconic
  • Challenge 8 (3,900 XP)
  • Flyby. The ala doesn't provoke an opportunity attack when it flies out of an enemy's reach.
  • Poison Flesh. The ala's poison infuses its flesh. A creature that makes a successful bite attack against an ala must make a DC 16 Constitution saving throw; if it fails, the creature takes 10 (3d6) poison damage.
  • Storm's Strength. If an electrical storm is raging around an ala and its target, the saving throw against Lightning's Kiss is made with disadvantage.

Actions

  • Multiattack. The ala makes two claw attacks or one claw and one bite attack.
  • Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 10 (1d10 + 5) piercing damage, and the target must succeed on a DC 16 saving throw or take 10 (3d6) poison damage.
  • Claw. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage.
  • Lightning's Kiss (Recharge 5-6). One target within 50 feet must make a DC 16 Dexterity saving throw. It takes 28 (8d6) lightning damage on a failed save, or half as much damage on a successful one.

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