Albino Death Weasel

Albino Death Weasel

Large beast, unaligned
  • Armor Class 13 (natural armor)
  • Hit Points 45 (6d10+12)
  • Speed 50 ft., burrow 30 ft.
  • STR
    16 (+3)
  • DEX
    14 (+2)
  • CON
    15 (+2)
  • INT
    4 (-3)
  • WIS
    15 (+2)
  • CHA
    5 (-3)
  • Skills Perception +4, Stealth +4
  • Senses darkvision 60 ft., passive Perception 14
  • Languages -
  • Challenge 1 (200 XP)
  • Keen Hearing and Smell. The weasel has advantage on Wisdom (Perception) checks that rely on hearing or smell.
  • Pounce. If the weasel moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the weasel can make one bite attack against it as a bonus action.

Actions

  • Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) piercing damage.
  • Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) slashing damage. The target is also grappled (escape DC 13) if it is a Medium or smaller creature and the albino weasel isn't already grappling a creature. Until this grapple ends, the target is restrained and the albino death weasel can't claw another target.
  • Musk Spray (Recharge 5-6). The weasel unleashes a spray of foul musk in a 20-foot cone. Each creature in that area must succeed on a DC 12 Constitution saving throw or be poisoned for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

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All SRD content is licensed under OGL 1.0a, with material from Wizards of the Coast, Tome of Beasts, and Creature Codex.