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  1. SRDs/
  2. D&D 5th Edition/
  3. Monsters/
  4. Algorith/

Algorith

Algorith

Medium construct, lawful neutral
  • Armor Class 18 (natural armor)
  • Hit Points 136 (16d8+64)
  • Speed 40 ft., fly 40 ft.
  • STR
    21 (+5)
  • DEX
    14 (+2)
  • CON
    19 (+4)
  • INT
    13 (+1)
  • WIS
    16 (+3)
  • CHA
    18 (+4)
  • Saving Throws Dex +6, Con +8, Wis +7, Cha +8
  • Skills Athletics +9, Insight +7, Investigation +5, Perception +7
  • Damage Resistances acid, cold, lightning
  • Damage Immunities poison
  • Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned
  • Senses darkvision 60 ft., passive Perception 17
  • Languages Common, Celestial, Draconic, Infernal
  • Challenge 10 (5,900 XP)
  • Immutable Form. The algorith is immune to any spell or effect that would alter its form.
  • Innate Spellcasting. The algorith's innate spellcasting ability is Charisma (spell save DC 16). It can innately cast the following spells, requiring no material components:

    at will: aid, blur, detect magic, dimension door

    5/day each: dispel magic

    1/day: commune (5 questions), wall of force

Actions

  • Multiattack. The algorith makes two logic razor attacks.
  • Logic Razor. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 31 (4d12 + 5) force damage.
  • Cone of Negation (Recharge 5-6). An algorith can project a cone of null energy. Targets inside the 30 foot cone take 42 (12d6) force damage and suffer the effect of a dispel magic spell. A successful DC 16 Dexterity saving throw reduces the damage to half and negates the dispel magic effect on that target.
  • Reality Bomb (5/Day). The algorith can summon forth a tiny rune of law and throw it as a weapon. Any creature within 30 feet of the square where the reality bomb lands takes 21 (6d6) force damage and is stunned until the start of the algorith's next turn. A target that makes a successful DC 16 Dexterity saving throw takes half damage and isn't stunned.

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