Alkonost

Alkonost

Small monstrosity, neutral
  • Armor Class 12 (undefined)
  • Hit Points 17 (5d6)
  • Speed 20 ft., fly 40 ft.
  • STR
    11 (+0)
  • DEX
    14 (+2)
  • CON
    10 (+0)
  • INT
    7 (-2)
  • WIS
    14 (+2)
  • CHA
    13 (+1)
  • Damage Resistances lightning
  • Senses darkvision 60 ft., passive Perception 12
  • Languages Common
  • Challenge 1/2 (100 XP)
  • One with Wind. An alkonost is immune to the effects of magical and natural wind, including effects that would force it to move, impose disadvantage on Wisdom (Perception) checks, or force it to land when flying. In addition, its weapon attacks do an extra 2 (1d4) lightning damage if it is within 1 mile of a lightning storm.

Actions

  • Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) slashing damage.
  • Charged Melody (Recharge 6). The alkonost sings a beautiful melody. Each creature within 30 feet of it that can hear the melody must succeed on a DC 12 Charisma saving throw or take 7 (2d6) lightning damage the next time it moves.

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All SRD content is licensed under OGL 1.0a, with material from Wizards of the Coast, Tome of Beasts, and Creature Codex.