Alliumite

Alliumite

Small plant, chaotic neutral
  • Armor Class 14 (undefined)
  • Hit Points 18 (4d6+4)
  • Speed 30 ft., burrow 20 ft.
  • STR
    6 (-2)
  • DEX
    18 (+4)
  • CON
    12 (+1)
  • INT
    7 (-2)
  • WIS
    12 (+1)
  • CHA
    9 (-1)
  • Skills Perception +3, Stealth +6, Survival +3
  • Senses darkvision 60 ft., passive Perception 13
  • Languages Sylvan
  • Challenge 1/4 (50 XP)
  • Plant Camouflage. The alliumite has advantage on Dexterity (Stealth) checks it makes in any terrain with ample obscuring plant life.
  • Tearful Stench. Each creature other than an alliumite within 5 feet of the alliumite when it takes damage must succeed on a DC 13 Constitution saving throw or be blinded until the start of the creature's next turn. On a successful saving throw, the creature is immune to the Tearful Stench of all alliumites for 1 minute.

Actions

  • Thorn Dart. Ranged Weapon Attack: +6 to hit, range 20/60 ft., one target. Hit: 6 (1d4 + 4) piercing damage.
  • Grass Blade. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage.

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All SRD content is licensed under OGL 1.0a, with material from Wizards of the Coast, Tome of Beasts, and Creature Codex.