Amphiptere

Amphiptere

Medium beast, unaligned
  • Armor Class 15 (natural armor)
  • Hit Points 60 (8d8+24)
  • Speed 20 ft., climb 20 ft., fly 60 ft., swim 20 ft.
  • STR
    11 (+0)
  • DEX
    18 (+4)
  • CON
    17 (+3)
  • INT
    2 (-4)
  • WIS
    16 (+3)
  • CHA
    6 (-2)
  • Skills Perception +5
  • Senses blindsight 10 ft., passive Perception 15
  • Languages -
  • Challenge 3 (700 XP)
  • Flyby. The amphiptere doesn't provoke an opportunity attack when it flies out of an enemy's reach.
  • Swarming. Up to two amphipteres can share the same space at the same time. The amphiptere has advantage on melee attack rolls if it is sharing its space with another amphiptere that isn't incapacitated.

Actions

  • Multiattack. The amphiptere makes one bite attack and one stinger attack.
  • Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 7 (1d6 + 4) piercing damage.
  • Stinger. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 7 (1d6 + 4) piercing damage plus 10 (3d6) poison damage, and the target must make a successful DC 13 Constitution saving throw or be poisoned for 1 hour.

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All SRD content is licensed under OGL 1.0a, with material from Wizards of the Coast, Tome of Beasts, and Creature Codex.