Animated Armor

Animated Armor

Medium construct, unaligned
  • Armor Class 18 (natural armor)
  • Hit Points 33 (6d8+6)
  • Speed 25 ft.
  • STR
    14 (+2)
  • DEX
    11 (+0)
  • CON
    13 (+1)
  • INT
    1 (-5)
  • WIS
    3 (-4)
  • CHA
    1 (-5)
  • Damage Immunities poison, psychic
  • Condition Immunities blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned
  • Senses blindsight 60 ft. (blind beyond this radius), passive Perception 6
  • Challenge 1 (200 XP)
  • Antimagic Susceptibility. The armor is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the armor must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.
  • False Appearance. While the armor remains motionless, it is indistinguishable from a normal suit of armor.

Actions

  • Multiattack. The armor makes two melee attacks.
  • Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.

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All SRD content is licensed under OGL 1.0a, with material from Wizards of the Coast, Tome of Beasts, and Creature Codex.