Bagiennik

Bagiennik

Medium aberration, chaotic neutral
  • Armor Class 15 (natural armor)
  • Hit Points 75 (10d8+30)
  • Speed 30 ft., swim 40 ft.
  • STR
    16 (+3)
  • DEX
    18 (+4)
  • CON
    16 (+3)
  • INT
    9 (-1)
  • WIS
    16 (+3)
  • CHA
    11 (+0)
  • Skills Perception +5
  • Senses darkvision 60 ft., passive Perception 15
  • Languages Common
  • Challenge 3 (700 XP)
  • Healing Oil. A bagiennik can automatically stabilize a dying creature by using an action to smear some of its oily secretion on the dying creature's flesh. A similar application on an already-stable creature or one with 1 or more hit points acts as a potion of healing, restoring 2d4 + 2 hit points. Alternatively, the bagiennik's secretion can have the effect of a lesser restoration spell. However, any creature receiving a bagiennik's Healing Oil must make a successful DC 13 Constitution saving throw or be slowed for 1 minute.

Actions

  • Multiattack. The bagiennik makes two claw attacks.
  • Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 18 (4d6 + 4) slashing damage.
  • Acid Spray. Ranged Weapon Attack: +6 to hit, range 15 ft., one target. Hit: 14 (2d10 + 3) acid damage. The target must make a successful DC 13 Dexterity saving throw or fall prone in the slick oil, which covers an area 5 feet square. A creature that enters the oily area or ends its turn there must also make the Dexterity saving throw to avoid falling prone. A creature needs to make only one saving throw per 5-foot-square per turn, even if it enters and ends its turn in the area. The slippery effect lasts for 3 rounds.

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All SRD content is licensed under OGL 1.0a, with material from Wizards of the Coast, Tome of Beasts, and Creature Codex.