Bandit Captain

Bandit Captain

Medium humanoid, any non-lawful alignment
  • Armor Class 15 (studded leather)
  • Hit Points 65 (10d8)
  • Speed 30 ft.
  • STR
    15 (+2)
  • DEX
    16 (+3)
  • CON
    14 (+2)
  • INT
    14 (+2)
  • WIS
    11 (+0)
  • CHA
    14 (+2)
  • Saving Throws Str +4, Dex +5, Wis +2
  • Skills Athletics +4, Deception +4
  • Senses passive Perception 10
  • Languages any two languages
  • Challenge 2 (450 XP)

Actions

  • Multiattack. The captain makes three melee attacks: two with its scimitar and one with its dagger. Or the captain makes two ranged attacks with its daggers.
  • Scimitar. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
  • Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.

Reactions

  • Parry. The captain adds 2 to its AC against one melee attack that would hit it. To do so, the captain must see the attacker and be wielding a melee weapon.

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All SRD content is licensed under OGL 1.0a, with material from Wizards of the Coast, Tome of Beasts, and Creature Codex.