Bearfolk

Bearfolk

Medium humanoid, chaotic good
  • Armor Class 14 (hide armor)
  • Hit Points 45 (6d8+18)
  • Speed 40 ft.
  • STR
    19 (+4)
  • DEX
    14 (+2)
  • CON
    16 (+3)
  • INT
    8 (-1)
  • WIS
    12 (+1)
  • CHA
    9 (-1)
  • Senses darkvision 60 ft., passive Perception 11
  • Languages Common, Giant
  • Challenge 3 (700 XP)
  • Frenzy (1/rest). As a bonus action, the bearfolk can trigger a berserk frenzy that lasts 1 minute. While in frenzy, it gains resistance to bludgeoning, piercing, and slashing damage and has advantage on attack rolls. Attack rolls made against a frenzied bearfolk have advantage.
  • Keen Smell. The bearfolk has advantage on Wisdom (Perception) checks that rely on smell.

Actions

  • Multiattack. The bearfolk makes three attacks: one with its battleaxe, one with its warhammer, and one with its bite.
  • Battleaxe. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used two-handed.
  • Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage.
  • Warhammer. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) bludgeoning damage, or 9 (1d10 + 4) bludgeoning damage if used two-handed.

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All SRD content is licensed under OGL 1.0a, with material from Wizards of the Coast, Tome of Beasts, and Creature Codex.