Berserker

Berserker

Medium humanoid, any chaotic alignment
  • Armor Class 13 (hide armor)
  • Hit Points 67 (9d8)
  • Speed 30 ft.
  • STR
    16 (+3)
  • DEX
    12 (+1)
  • CON
    17 (+3)
  • INT
    9 (-1)
  • WIS
    11 (+0)
  • CHA
    9 (-1)
  • Senses passive Perception 10
  • Languages any one language (usually Common)
  • Challenge 2 (450 XP)
  • Reckless. At the start of its turn, the berserker can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.

Actions

  • Greataxe. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 3) slashing damage.

Here Be Taverns creates simple random generators for busy Game Masters.
Try ourmonstergenerator for free!

All SRD content is licensed under OGL 1.0a, with material from Wizards of the Coast, Tome of Beasts, and Creature Codex.