Bilwis

Bilwis

Medium elemental, chaotic evil
  • Armor Class 13 (undefined)
  • Hit Points 49 (11d8)
  • Speed 0 ft., fly 40 ft. (hover)
  • STR
    12 (+1)
  • DEX
    16 (+3)
  • CON
    10 (+0)
  • INT
    10 (+0)
  • WIS
    13 (+1)
  • CHA
    16 (+3)
  • Damage Resistances lightning, thunder
  • Damage Immunities poison
  • Condition Immunities exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
  • Senses darkvision 60 ft., passive Perception 11
  • Languages Auran
  • Challenge 1 (200 XP)
  • Air Form. The bilwis can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing.

Actions

  • Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) bludgeoning damage.
  • Whirlwind (Recharge 5-6). Each creature in the bilwis' space and within 5 feet of it must make a DC 12 Strength saving throw. On a failure, a target takes 14 (4d6) bludgeoning damage and is knocked prone. On a success, a target takes half the bludgeoning damage and isn't knocked prone.

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All SRD content is licensed under OGL 1.0a, with material from Wizards of the Coast, Tome of Beasts, and Creature Codex.