Black Sun Priestess

Black Sun Priestess

Medium humanoid, chaotic evil
  • Armor Class 13 (hide armor)
  • Hit Points 67 (9d8+27)
  • Speed 30 ft.
  • STR
    16 (+3)
  • DEX
    12 (+1)
  • CON
    16 (+3)
  • INT
    9 (-1)
  • WIS
    16 (+3)
  • CHA
    14 (+2)
  • Skills Insight +6, Intimidation +6, Religion +1
  • Senses darkvision 60 ft., passive Perception 12
  • Languages Common, Orc
  • Challenge 3 (700 XP)
  • Aggressive. As a bonus action, the priestess can move up to her speed toward a hostile creature that she can see.
  • Black Sun Sight. Magical darkness doesn't impede the the Black Sun priestess' darkvision.
  • Light Sensitivity. While in bright light, the orc has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
  • Spellcasting. The priestess is a 6th-level spellcaster. Her spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). The priestess has the following cleric spells prepared:
    Cantrips (at will): guidance, mending, resistance, sacred flame
    1st level (4 slots): bane, command, cure wounds, detect magic
    2nd level (3 slots): augury, spiritual weapon
    3rd level (3 slots): animate dead, bestow curse, spirit guardians

Actions

  • Greatclub. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage.

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All SRD content is licensed under OGL 1.0a, with material from Wizards of the Coast, Tome of Beasts, and Creature Codex.