Bone Devil

Bone Devil

Large fiend, lawful evil
  • Armor Class 19 (natural armor)
  • Hit Points 142 (15d10+60)
  • Speed 40 ft., fly 40 ft.
  • STR
    18 (+4)
  • DEX
    16 (+3)
  • CON
    18 (+4)
  • INT
    13 (+1)
  • WIS
    14 (+2)
  • CHA
    16 (+3)
  • Saving Throws Int +5, Wis +6, Cha +7
  • Skills Deception +7, Insight +6
  • Damage Resistances cold; bludgeoning, piercing, and slashing from nonmagical weapons that aren't silvered
  • Damage Immunities fire, poison
  • Condition Immunities poisoned
  • Senses darkvision 120 ft., passive Perception 9
  • Languages Infernal, telepathy 120 ft.
  • Challenge 12 (8,400 XP)
  • Devil's Sight. Magical darkness doesn't impede the devil's darkvision.
  • Magic Resistance. The devil has advantage on saving throws against spells and other magical effects.

Actions

  • Multiattack. The devil makes three attacks: two with its claws and one with its sting.
  • Claw. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 8 (1d8 + 4) slashing damage.
  • Sting. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) piercing damage plus 17 (5d6) poison damage, and the target must succeed on a DC 14 Constitution saving throw or become poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

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All SRD content is licensed under OGL 1.0a, with material from Wizards of the Coast, Tome of Beasts, and Creature Codex.