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  1. SRDs/
  2. D&D 5th Edition/
  3. Monsters/
  4. Bone Golem/

Bone Golem

Bone Golem

Medium construct, unaligned
  • Armor Class 16 (natural armor)
  • Hit Points 60 (8d8+24)
  • Speed 30 ft.
  • STR
    10 (+0)
  • DEX
    16 (+3)
  • CON
    17 (+3)
  • INT
    3 (-4)
  • WIS
    10 (+0)
  • CHA
    1 (-5)
  • Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks not made with adamantine
  • Damage Immunities necrotic, poison, psychic
  • Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned
  • Senses darkvision 60 ft., passive Perception 10
  • Languages understands the languages of its creator but can't speak
  • Challenge 7 (2,900 XP)
  • Berserk. Whenever the bone golem starts its turn with 30 hp or fewer, roll a d6. On a 6, the golem goes berserk. On each of its turns while berserk, the golem attacks the nearest creature it can see. If no creature is near enough to move to and attack, the golem attacks an object, usually an object smaller than itself. Once the golem goes berserk, it continues to attack until it is destroyed or it regains all its hp.

    The golem's creator, if within 60 feet of the berserk golem, can calm it by speaking firmly and persuasively. The golem must be able to hear its creator, who must take an action to make a DC 15 Charisma (Persuasion) check. If the check succeeds, the golem ceases being berserk. If it takes damage while still at 30 hp or fewer, the golem might go berserk again.
  • False Appearance. While the bone golem remains motionless, it is indistinguishable from a pile of bones or ordinary, inanimate skeleton.
  • Immutable Form. The bone golem is immune to any spell or effect that would alter its form.
  • Magic Resistance. The bone golem has advantage on saving throws against spells and other magical effects.
  • Magic Weapons. The bone golem's weapon attacks are magical.
  • Necrotic Absorption. Whenever the bone golem is subjected to necrotic damage, it takes no damage and instead regains a number of hp equal to the necrotic damage dealt.

Actions

  • Multiattack. The bone golem makes two attacks.
  • Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage plus 7 (2d6) necrotic damage.
  • Bone Shard. Ranged Weapon Attack: +6 to hit, range 60/240 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 7 (2d6) necrotic damage.

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