Brass Dragon Wyrmling

Brass Dragon Wyrmling

Medium dragon, chaotic good
  • Armor Class 16 (natural armor)
  • Hit Points 16 (3d8+3)
  • Speed 30 ft., burrow 15 ft., fly 60 ft.
  • STR
    15 (+2)
  • DEX
    10 (+0)
  • CON
    13 (+1)
  • INT
    10 (+0)
  • WIS
    11 (+0)
  • CHA
    13 (+1)
  • Saving Throws Dex +2, Con +3, Wis +2, Cha +3
  • Skills Perception +4, Stealth +2
  • Damage Immunities fire
  • Senses blindsight 10 ft., darkvision 60 ft., passive Perception 14
  • Languages Draconic
  • Challenge 1 (200 XP)

Actions

  • Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) piercing damage.
  • Breath Weapons (Recharge 5-6). The dragon uses one of the following breath weapons.
    **Fire Breath.** The dragon exhales fire in an 20-foot line that is 5 feet wide. Each creature in that line must make a DC 11 Dexterity saving throw, taking 14 (4d6) fire damage on a failed save, or half as much damage on a successful one.
    **Sleep Breath.** The dragon exhales sleep gas in a 15-foot cone. Each creature in that area must succeed on a DC 11 Constitution saving throw or fall unconscious for 1 minute. This effect ends for a creature if the creature takes damage or someone uses an action to wake it.

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All SRD content is licensed under OGL 1.0a, with material from Wizards of the Coast, Tome of Beasts, and Creature Codex.