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  1. SRDs/
  2. D&D 5th Edition/
  3. Monsters/
  4. Bucca/

Bucca

Bucca

Tiny fey, neutral evil
  • Armor Class 14 (natural armor)
  • Hit Points 27 (5d4+15)
  • Speed 20 ft., fly 30 ft.
  • STR
    10 (+0)
  • DEX
    16 (+3)
  • CON
    17 (+3)
  • INT
    13 (+1)
  • WIS
    9 (-1)
  • CHA
    16 (+3)
  • Skills Perception +1, Stealth +7
  • Senses darkvision 60 ft., passive Perception 11
  • Languages Darakhul, Dwarvish
  • Challenge 1/2 (100 XP)
  • Flyby. The bucca doesn't provoke an opportunity attack when it flies out of an enemy's reach.
  • Vulnerability to Sunlight. A bucca takes 1 point of radiant damage for every minute it is exposed to sunlight.
  • Innate Spellcasting. the bucca's innate spellcasting ability is Charisma (spell save DC 13). It can innately cast the following spells, requiring no material components:

    at will: invisibility

    3/day each: darkness, ensnaring strike, locate object

Actions

  • Dagger. Melee Weapon Damage: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage, and the target must succeed on a DC 13 Constitution saving throw against poison or take 1d2 Strength damage. The target must repeat the saving throw at the end of each of its turns, and it loses another 1d2 Strength for each failed saving throw. The effect ends when one of the saving throws succeeds or automatically after 4 rounds. All lost Strength returns after a long rest.

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