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  1. SRDs/
  2. D&D 5th Edition/
  3. Monsters/
  4. Bukavac/

Bukavac

Bukavac

Large monstrosity, neutral evil
  • Armor Class 16 (natural armor)
  • Hit Points 199 (21d10+84)
  • Speed 40 ft., swim 20 ft.
  • STR
    20 (+5)
  • DEX
    17 (+3)
  • CON
    18 (+4)
  • INT
    7 (-2)
  • WIS
    15 (+2)
  • CHA
    12 (+1)
  • Saving Throws Dex +7, Con +8
  • Skills Perception +10, Stealth +11
  • Damage Immunities thunder
  • Senses darkvision 60 ft., passive Perception 20
  • Languages Sylvan
  • Challenge 9 (5,000 XP)
  • Hold Breath. The bukavac can hold its breath for up to 20 minutes.
  • Hop. A bukavac can move its enormous bulk with remarkably quick hop of up to 20 feet, leaping over obstacles and foes. It may also use the hop as part of a withdraw action.

Actions

  • Multiattack. The bukavac makes four claw attacks, or two claw attacks and one bite attack, or two claw attacks and one gore attack, or one bite and one gore attack.
  • Bite. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 21 (3d10 + 5) piercing damage.
  • Claw. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 11 (1d12 + 5) slashing damage and grapples (escape DC15). A bukavac can grapple up to 2 Medium size foes.
  • Gore. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 21 (3d10 + 5) piercing damage.
  • Croaking Blast (Recharge 5-6). A bukavac can emit a howling thunderclap that deafens and damages those nearby. Creatures within 15 feet who fail a DC 17 Constitution saving throw take 36 (8d8) thunder damage and are permanently deafened. Those succeeding on the saving throw take half damage and are not deafened. The deafness can be cured with lesser restoration.

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