Cacus Giant

Cacus Giant

Huge giant, chaotic evil
  • Armor Class 16 (natural armor)
  • Hit Points 138 (12d12+60)
  • Speed 40 ft.
  • STR
    21 (+5)
  • DEX
    11 (+0)
  • CON
    20 (+5)
  • INT
    7 (-2)
  • WIS
    14 (+2)
  • CHA
    10 (+0)
  • Saving Throws Str +8, Con +8, Wis +5
  • Skills Perception +5, Survival +5
  • Damage Immunities fire
  • Senses passive Perception 15
  • Languages Giant
  • Challenge 6 (2,300 XP)
  • Final Breath. When the cacus giant dies, it exhales a final breath of divine essence in a gout of intense fire. Each creature within 5 feet of it must make a DC 16 Dexterity saving throw, taking 27 (6d8) fire damage on a failed save, or half as much damage on a successful one.

Actions

  • Multiattack. The cacus giant makes two greatclub attacks.
  • Greatclub. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 18 (3d8 + 5) bludgeoning damage.
  • Rock. Ranged Weapon Attack: +8 to hit, range 30/120 ft., one target. Hit: 27 (4d10 + 5) bludgeoning damage.
  • Fire Breath (Recharge 4-6). The cacus giant exhales fire in a 30-foot cone. Each creature in that area must make a DC 16 Dexterity saving throw, taking 24 (7d6) fire damage on a failed save, or half as much damage on a successful one.

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All SRD content is licensed under OGL 1.0a, with material from Wizards of the Coast, Tome of Beasts, and Creature Codex.