Carbuncle

Carbuncle

Small monstrosity, chaotic good
  • Armor Class 12 (undefined)
  • Hit Points 36 (8d6+8)
  • Speed 40 ft., climb 20 ft.
  • STR
    8 (-1)
  • DEX
    14 (+2)
  • CON
    12 (+1)
  • INT
    11 (+0)
  • WIS
    16 (+3)
  • CHA
    12 (+1)
  • Skills Perception +5, Stealth +6
  • Condition Immunities charmed
  • Senses darkvision 60 ft., passive Perception 15
  • Languages Carbuncle, Common
  • Challenge 1 (200 XP)
  • Gem Illumination. As a bonus action, the carbuncle can cause its garnet to glow or not. While glowing, the garnet sheds bright light in a 10-foot radius and dim light for an additional 10 feet.
  • Jungle Camouflage. The carbuncle has advantage on Dexterity (Stealth) checks made to hide in jungle terrain.

Actions

  • Multiattack. The carbuncle makes one bite attack and one claw attack.
  • Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
  • Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
  • Light Beam (Recharge 5-6). The carbuncle shoots a 30-foot-long, 5-foot-wide line of scintillating light from the garnet on its forehead. Each creature in that line must make a DC 13 Dexterity saving throw, taking 10 (3d6) radiant damage on a failed save, or half as much damage on a successful one.

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All SRD content is licensed under OGL 1.0a, with material from Wizards of the Coast, Tome of Beasts, and Creature Codex.