Centaur

Centaur

Large monstrosity, neutral good
  • Armor Class 12 (undefined)
  • Hit Points 45 (6d10+12)
  • Speed 50 ft.
  • STR
    18 (+4)
  • DEX
    14 (+2)
  • CON
    14 (+2)
  • INT
    9 (-1)
  • WIS
    13 (+1)
  • CHA
    11 (+0)
  • Skills Athletics +6, Perception +3, Survival +3
  • Senses passive Perception 13
  • Languages Elvish, Sylvan
  • Challenge 2 (450 XP)
  • Charge. If the centaur moves at least 30 ft. straight toward a target and then hits it with a pike attack on the same turn, the target takes an extra 10 (3d6) piercing damage.

Actions

  • Multiattack. The centaur makes two attacks: one with its pike and one with its hooves or two with its longbow.
  • Pike. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 9 (1d10 + 4) piercing damage.
  • Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.
  • Longbow. Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

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All SRD content is licensed under OGL 1.0a, with material from Wizards of the Coast, Tome of Beasts, and Creature Codex.