Chaos-Spawn Goblin

Chaos-Spawn Goblin

Small humanoid, neutral evil
  • Armor Class 13 (natural armor)
  • Hit Points 22 (5d6+5)
  • Speed 30 ft.
  • STR
    10 (+0)
  • DEX
    14 (+2)
  • CON
    12 (+1)
  • INT
    10 (+0)
  • WIS
    10 (+0)
  • CHA
    6 (-2)
  • Skills Stealth +6
  • Damage Resistances psychic
  • Condition Immunities frightened
  • Senses darkvision 60 ft., passive Perception 10
  • Languages telepathy 120 ft.
  • Challenge 1/2 (100 XP)
  • Nimble Escape. The chaos-spawn goblin can take the Disengage or Hide action as a bonus action on each of its turns.

Actions

  • Multiattack. The chaos-spawn goblin makes two attacks with its scimitar.
  • Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
  • Psychic Stab (Recharge 6). The chaos-spawn goblin targets one creature that it can sense within 30 feet of it. The target must make a DC 12 Intelligence saving throw, taking 7 (2d6) psychic damage on a failed save, or half as much damage on a successful one.

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All SRD content is licensed under OGL 1.0a, with material from Wizards of the Coast, Tome of Beasts, and Creature Codex.