Chernomoi

Chernomoi

Tiny fey, neutral
  • Armor Class 13 ()
  • Hit Points 32 (5d4+20)
  • Speed 20 ft., fly 20 ft.
  • STR
    9 (-1)
  • DEX
    18 (+4)
  • CON
    18 (+4)
  • INT
    12 (+1)
  • WIS
    11 (+0)
  • CHA
    16 (+3)
  • Skills Acrobatics +6, Perception +2, Stealth +6
  • Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks not made with silver weapons
  • Senses darkvision 60 ft., passive Perception 12
  • Languages Common, Draconic, Sylvan
  • Challenge 1 (200 XP)
  • Innate Spellcasting. the chernomoi's innate spellcasting ability is Charisma (spell save DC 13). It can innately cast the following spells, requiring no material components:

    at will: detect magic, invisibility, mage hand, mending, message, prestidigitation

    1/day each: detect poison and disease, dimension door

Actions

  • Scimitar. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage.
  • Shriek (Recharge 5-6). The chernomoi emits a loud shriek. All creatures within 60 feet who can hear take 10 (3d6) thunder damage, or half damage with a successful DC 13 Constitution saving throw.

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All SRD content is licensed under OGL 1.0a, with material from Wizards of the Coast, Tome of Beasts, and Creature Codex.