Chimera

Chimera

Large monstrosity, chaotic evil
  • Armor Class 14 (natural armor)
  • Hit Points 114 (12d10+48)
  • Speed 30 ft., fly 60 ft.
  • STR
    19 (+4)
  • DEX
    11 (+0)
  • CON
    19 (+4)
  • INT
    3 (-4)
  • WIS
    14 (+2)
  • CHA
    10 (+0)
  • Skills Perception +8
  • Senses darkvision 60 ft., passive Perception 18
  • Languages understands Draconic but can't speak
  • Challenge 6 (2,300 XP)

Actions

  • Multiattack. The chimera makes three attacks: one with its bite, one with its horns, and one with its claws. When its fire breath is available, it can use the breath in place of its bite or horns.
  • Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage.
  • Horns. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 4) bludgeoning damage.
  • Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
  • Fire Breath (Recharge 5-6). The dragon head exhales fire in a 15-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 31 (7d8) fire damage on a failed save, or half as much damage on a successful one.

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All SRD content is licensed under OGL 1.0a, with material from Wizards of the Coast, Tome of Beasts, and Creature Codex.