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  1. SRDs/
  2. D&D 5th Edition/
  3. Monsters/
  4. Chort Devil/

Chort Devil

Chort Devil

Medium fiend, lawful evil
  • Armor Class 18 (natural armor)
  • Hit Points 187 (15d8+120)
  • Speed 30 ft.
  • STR
    24 (+7)
  • DEX
    20 (+5)
  • CON
    26 (+8)
  • INT
    18 (+4)
  • WIS
    20 (+5)
  • CHA
    20 (+5)
  • Saving Throws Str +11, Dex +9, Con +12, Int +8, Cha +9
  • Skills Athletics +11, Deception +9, Insight +9, Perception +9
  • Damage Resistances bludgeoning, piercing, and slashing from nonmagical weapons that aren't silvered
  • Damage Immunities cold, fire, poison
  • Condition Immunities poisoned
  • Senses darkvision 120 ft., passive Perception 19
  • Languages Celestial, Common, Draconic, Infernal, Primordial; telepathy (120 ft.)
  • Challenge 12 (8,400 XP)
  • Devil's Sight. Magical darkness doesn't impede the devil's darkvision.
  • Magic Resistance. The devil has advantage on saving throws against spells and other magical effects.
  • Innate Spellcasting. the chort devil's spellcasting ability is Charisma (spell save DC 17, +9 to hit with spell attacks). The chort devil can innately cast the following spells, requiring no material components:

    at will: blur, magic circle, teleportation

    3/day: scorching ray (5 rays)

    1/day each: dispel magic, dominate person, flame strike, haste

Actions

  • Multiattack. The chort devil makes three melee attacks with its flaming ranseur, or three melee attacks with its claws.
  • Claw. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 12 (2d4 + 7) slashing damage plus 2 (1d4) Charisma damage.
  • Flaming Ranseur. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 12 (1d10 + 7) piercing damage plus 10 (3d6) fire damage.
  • Devilish Weapons. Any weapons wielded by a chort devil do 10 (3d6) fire damage in addition to their normal weapon damage.

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