Chuul

Chuul

Large aberration, chaotic evil
  • Armor Class 16 (natural armor)
  • Hit Points 93 (11d10+33)
  • Speed 30 ft., swim 30 ft.
  • STR
    19 (+4)
  • DEX
    10 (+0)
  • CON
    16 (+3)
  • INT
    5 (-3)
  • WIS
    11 (+0)
  • CHA
    5 (-3)
  • Skills Perception +4
  • Damage Immunities poison
  • Condition Immunities poisoned
  • Senses darkvision 60 ft., passive Perception 14
  • Languages understands Deep Speech but can't speak
  • Challenge 4 (1,100 XP)
  • Amphibious. The chuul can breathe air and water.
  • Sense Magic. The chuul senses magic within 120 feet of it at will. This trait otherwise works like the detect magic spell but isn't itself magical.

Actions

  • Multiattack. The chuul makes two pincer attacks. If the chuul is grappling a creature, the chuul can also use its tentacles once.
  • Pincer. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage. The target is grappled (escape DC 14) if it is a Large or smaller creature and the chuul doesn't have two other creatures grappled.
  • Tentacles. One creature grappled by the chuul must succeed on a DC 13 Constitution saving throw or be poisoned for 1 minute. Until this poison ends, the target is paralyzed. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

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All SRD content is licensed under OGL 1.0a, with material from Wizards of the Coast, Tome of Beasts, and Creature Codex.