Clockwork Beetle

Clockwork Beetle

Tiny construct, unaligned
  • Armor Class 14 (natural armor)
  • Hit Points 15 (6d4)
  • Speed 30 ft., fly 50 ft.
  • STR
    8 (-1)
  • DEX
    16 (+3)
  • CON
    10 (+0)
  • INT
    4 (-3)
  • WIS
    12 (+1)
  • CHA
    7 (-2)
  • Saving Throws Dex +5
  • Skills Stealth +5
  • Damage Immunities poison, psychic
  • Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned
  • Senses darkvision 60 ft., passive Perception 11
  • Languages understands Common, telepathy 100 ft. (creator only)
  • Challenge 1/2 (100 XP)
  • Immutable Form. The clockwork beetle is immune to any spell or effect that would alter its form.
  • Magic Resistance. The clockwork beetle has advantage on saving throws against spells and other magical effects.

Actions

  • Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage plus 5 (2d4) poison damage, or one-half poison damage with a successful DC 10 Constitution saving throw.

Here Be Taverns creates simple random generators for busy Game Masters.
Try ourmonstergenerator for free!

All SRD content is licensed under OGL 1.0a, with material from Wizards of the Coast, Tome of Beasts, and Creature Codex.