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  1. SRDs/
  2. D&D 5th Edition/
  3. Monsters/
  4. Clockwork Beetle/

Clockwork Beetle

Clockwork Beetle

Tiny construct, unaligned
  • Armor Class 14 (natural armor)
  • Hit Points 15 (6d4)
  • Speed 30 ft., fly 50 ft.
  • STR
    8 (-1)
  • DEX
    16 (+3)
  • CON
    10 (+0)
  • INT
    4 (-3)
  • WIS
    12 (+1)
  • CHA
    7 (-2)
  • Saving Throws Dex +5
  • Skills Stealth +5
  • Damage Immunities poison, psychic
  • Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned
  • Senses darkvision 60 ft., passive Perception 11
  • Languages understands Common, telepathy 100 ft. (creator only)
  • Challenge 1/2 (100 XP)
  • Immutable Form. The clockwork beetle is immune to any spell or effect that would alter its form.
  • Magic Resistance. The clockwork beetle has advantage on saving throws against spells and other magical effects.

Actions

  • Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage plus 5 (2d4) poison damage, or one-half poison damage with a successful DC 10 Constitution saving throw.

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