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  1. SRDs/
  2. D&D 5th Edition/
  3. Monsters/
  4. Clockwork Hound/

Clockwork Hound

Clockwork Hound

Medium construct, unaligned
  • Armor Class 12 (natural armor)
  • Hit Points 71 (11d8+22)
  • Speed 50 ft.
  • STR
    16 (+3)
  • DEX
    15 (+2)
  • CON
    14 (+2)
  • INT
    1 (-5)
  • WIS
    10 (+0)
  • CHA
    1 (-5)
  • Saving Throws Dex +4, Con +4
  • Skills Athletics +7, Perception +4
  • Damage Immunities poison, psychic
  • Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned
  • Senses darkvision 60 ft., passive Perception 14
  • Languages understands Common
  • Challenge 2 (450 XP)
  • Immutable Form. The clockwork hound is immune to any spell or effect that would alter its form.
  • Magic Resistance. The clockwork hound has advantage on saving throws against spells and other magical effects.
  • Diligent Tracker. Clockwork hounds are designed to guard areas and track prey. They have advantage on all Wisdom (Perception) and Wisdom (Survival) checks when tracking.

Actions

  • Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 16 (2d10 + 5) piercing damage.
  • Tripping Tongue. Melee Weapon Attack: +5 to hit, reach 15 ft., one target. Hit: 9 (1d8 + 5) slashing damage, and the target must succeed on a DC 13 Strength saving throw or be knocked prone.
  • Explosive Core. The mechanism that powers the hound explodes when the construct is destroyed. All creatures within 5 feet of the hound take 7 (2d6) fire damage, or half damage with a successful DC 12 Dexterity saving throw.

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