Clockwork Soldier

Clockwork Soldier

Medium construct, unaligned
  • Armor Class 12 (natural armor)
  • Hit Points 45 (6d8+18)
  • Speed 30 ft.
  • STR
    13 (+1)
  • DEX
    13 (+1)
  • CON
    16 (+3)
  • INT
    5 (-3)
  • WIS
    10 (+0)
  • CHA
    1 (-5)
  • Skills Athletics +5, Intimidation -3
  • Damage Immunities poison, psychic
  • Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned
  • Senses darkvision 60 ft., passive Perception 10
  • Languages Common
  • Challenge 1 (200 XP)
  • Immutable Form. The soldier is immune to any spell or effect that would alter its form.
  • Intimidating Legions. A single clockwork soldier's rigid movements appear silly, but, when gathered in numbers, they become an inhuman terror. When the clockwork soldier makes a Charisma (Intimidation) check, it gains a bonus on that check equal to the number of other clockwork soldiers the target can see or hear.
  • Magic Resistance. The soldier has advantage on saving throws against spells and other magical effects.

Actions

  • Halberd. Melee Weapon Attack: +3 to hit, reach 10 ft., one target. Hit: 7 (1d10 + 2) slashing damage.
  • Overdrive Flurry (Recharge 6). The soldier makes four halberd attacks. After taking this action, it is stunned until the end of its next turn.

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All SRD content is licensed under OGL 1.0a, with material from Wizards of the Coast, Tome of Beasts, and Creature Codex.