Cloud Giant

Cloud Giant

Huge giant, neutral good (50%) or neutral evil (50%)
  • Armor Class 14 (natural armor)
  • Hit Points 200 (16d12+96)
  • Speed 40 ft.
  • STR
    27 (+8)
  • DEX
    10 (+0)
  • CON
    22 (+6)
  • INT
    12 (+1)
  • WIS
    16 (+3)
  • CHA
    16 (+3)
  • Saving Throws Con +10, Wis +7, Cha +7
  • Skills Insight +7, Perception +7
  • Senses passive Perception 17
  • Languages Common, Giant
  • Challenge 9 (5,000 XP)
  • Keen Smell. The giant has advantage on Wisdom (Perception) checks that rely on smell.
  • Innate Spellcasting. The giant's innate spellcasting ability is Charisma. It can innately cast the following spells, requiring no material components:

    At will: detect magic, fog cloud, light
    3/day each: feather fall, fly, misty step, telekinesis
    1/day each: control weather, gaseous form

Actions

  • Multiattack. The giant makes two morningstar attacks.
  • Morningstar. Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 21 (3d8 + 8) piercing damage.
  • Rock. Ranged Weapon Attack: +12 to hit, range 60/240 ft., one target. Hit: 30 (4d10 + 8) bludgeoning damage.

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All SRD content is licensed under OGL 1.0a, with material from Wizards of the Coast, Tome of Beasts, and Creature Codex.