Cobbleswarm

Cobbleswarm

Medium swarm of Tiny monstrosities, unaligned
  • Armor Class 15 (natural armor)
  • Hit Points 36 (8d8)
  • Speed 30 ft.
  • STR
    12 (+1)
  • DEX
    11 (+0)
  • CON
    11 (+0)
  • INT
    5 (-3)
  • WIS
    12 (+1)
  • CHA
    5 (-3)
  • Damage Resistances bludgeoning, piercing, slashing
  • Condition Immunities charmed, frightened, paralyzed, petrified, prone, stunned
  • Senses passive Perception $1
  • Languages -
  • Challenge 2 (450 XP)
  • False Appearance. While the swarm remains motionless, it is indistinguishable from normal stones.
  • Shift and Tumble. As a bonus action, the swarm can push a prone creature whose space it occupies 5 feet.
  • Shifting Floor. Whenever the swarm moves into a creature's space or starts its turn in another creature's space, that other creature must make a successful DC 13 Dexterity saving throw or fall prone. A prone creature must make a successful DC 13 Dexterity (Acrobatics) check to stand up in a space occupied by the swarm.
  • Swarm. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny stone. The swarm can't regain hit points or gain temporary hit points.

Actions

  • Stings. Melee Weapon Attack: +3 to hit, reach 0 ft., one target in the swarm's space. Hit: 10 (4d4) piercing damage, or 5 (2d4) piercing damage if the swarm has half its hit points or fewer.

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All SRD content is licensed under OGL 1.0a, with material from Wizards of the Coast, Tome of Beasts, and Creature Codex.