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  1. SRDs/
  2. D&D 5th Edition/
  3. Monsters/
  4. Coral Drake/

Coral Drake

Coral Drake

Medium dragon, neutral evil
  • Armor Class 16 (natural armor)
  • Hit Points 127 (15d8+60)
  • Speed 30 ft., swim 60 ft.
  • STR
    19 (+4)
  • DEX
    1 (-5)
  • CON
    18 (+4)
  • INT
    10 (+0)
  • WIS
    13 (+1)
  • CHA
    10 (+0)
  • Saving Throws Dex +6
  • Skills Acrobatics +6, Perception +4, Stealth +6
  • Damage Resistances cold
  • Condition Immunities paralyzed, poisoned, prone, unconscious
  • Senses darkvision 120 ft., passive Perception 17
  • Languages Draconic
  • Challenge 7 (2,900 XP)
  • Camouflage. A coral drake's coloration and shape lend to its stealth, granting the creature advantage on all Stealth checks while it's underwater.
  • Water Breathing. The coral drake can breathe only underwater.

Actions

  • Multiattack. The coral drake makes one bite attack, one claw attack, and one stinger attack.
  • Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) piercing damage.
  • Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 22 (4d8 + 4) slashing damage.
  • Stinger. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) piercing damage, and the target must succeed on a DC 15 Constitution saving throw or take 7 (2d6) poison damage at the start of each of its turns for 4 rounds. The creature can repeat the saving throw at the end of its turns, ending the effect on itself on a success.
  • Breath Weapon (Recharge 5-6). Coral drakes nurture their offspring in specialized throat sacs. They can pressurize these sacs to spew forth a 15-foot cone of spawn. Each target in this area takes 21 (6d6) piercing damage from thousands of tiny bites and is blinded for 1d4 rounds; a successful DC 15 Dexterity saving throw reduces the damage by half and negates the blindness.

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