Corrupting Ooze

Corrupting Ooze

Large ooze, neutral evil
  • Armor Class 12 (natural armor)
  • Hit Points 115 (10d10+60)
  • Speed 20 ft., swim 30 ft.
  • STR
    16 (+3)
  • DEX
    10 (+0)
  • CON
    22 (+6)
  • INT
    4 (-3)
  • WIS
    2 (-4)
  • CHA
    1 (-5)
  • Skills Stealth +3
  • Damage Resistances slashing, bludgeoning
  • Damage Immunities acid, fire, poison
  • Condition Immunities exhaustion, frightened, paralyzed, petrified, poisoned
  • Senses blindsight 60 ft., tremorsense 60 ft., passive Perception 5
  • Languages -
  • Challenge 5 (1,800 XP)
  • Corrupting Touch. When a corrupting ooze scores a critical hit or starts its turn with a foe grappled, it can dissolve one leather, metal, or wood item of its choosing in the possession of the target creature. A mundane item is destroyed automatically; a magical item is destroyed if its owner fails to make a successful DC 16 Dexterity saving throw.
  • Strong Swimmer. A corrupting ooze naturally floats on the surface of water. It swims with a pulsating motion that propels it faster than walking speed.

Actions

  • Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) bludgeoning damage plus 3 (1d6) acid damage, and the target is grappled (escape DC 13).

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All SRD content is licensed under OGL 1.0a, with material from Wizards of the Coast, Tome of Beasts, and Creature Codex.