Cueyatl

Cueyatl

Small humanoid, lawful evil
  • Armor Class 11 (undefined)
  • Hit Points 21 (6d6)
  • Speed 30 ft., climb 20 ft., swim 30 ft.
  • STR
    10 (+0)
  • DEX
    12 (+1)
  • CON
    11 (+0)
  • INT
    10 (+0)
  • WIS
    11 (+0)
  • CHA
    10 (+0)
  • Skills Stealth +3
  • Senses darkvision 60 ft., passive Perception 10
  • Languages Cueyatl
  • Challenge 1/2 (100 XP)
  • Amphibious. The cueyatl can breathe air and water.
  • Jungle Camouflage. The cueyatl has advantage on Dexterity (Stealth) checks made to hide in jungle terrain.
  • Slippery. The cueyatl has advantage on saving throws and ability checks made to escape a grapple.
  • Standing Leap. The cueyatl's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.

Actions

  • Spear. Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 3 (1d6) piercing damage plus 7 (2d6) poison damage or 4 (1d8) piercing damage plus 7 (2d6) poison damage if used with two hands to make a melee attack.

Here Be Taverns creates simple random generators for busy Game Masters.
Try ourmonstergenerator for free!

All SRD content is licensed under OGL 1.0a, with material from Wizards of the Coast, Tome of Beasts, and Creature Codex.