Cueyatl Warrior

Cueyatl Warrior

Small humanoid, lawful evil
  • Armor Class 13 (leather armor)
  • Hit Points 36 (8d6+8)
  • Speed 30 ft., climb 20 ft., swim 30 ft.
  • STR
    12 (+1)
  • DEX
    14 (+2)
  • CON
    12 (+1)
  • INT
    10 (+0)
  • WIS
    11 (+0)
  • CHA
    10 (+0)
  • Saving Throws Str +2
  • Skills Acrobatics +4, Survival +2
  • Senses darkvision 60 ft., passive Perception 10
  • Languages Cueyatl
  • Challenge 1 (200 XP)
  • Amphibious. The cueyatl can breathe air and water.
  • Jungle Camouflage. The cueyatl has advantage on Dexterity (Stealth) checks made to hide in jungle terrain.
  • Slippery. The cueyatl has advantage on saving throws and ability checks made to escape a grapple.
  • Standing Leap. The cueyatl's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.

Actions

  • Battleaxe. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage plus 7 (2d6) poison damage, or 7 (1d10 + 2) slashing damage plus 7 (2d6) poison damage if used with two hands.

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All SRD content is licensed under OGL 1.0a, with material from Wizards of the Coast, Tome of Beasts, and Creature Codex.