Cult Fanatic

Cult Fanatic

Medium humanoid, any non-good alignment
  • Armor Class 13 (leather armor)
  • Hit Points 22 (6d8)
  • Speed 30 ft.
  • STR
    11 (+0)
  • DEX
    14 (+2)
  • CON
    12 (+1)
  • INT
    10 (+0)
  • WIS
    13 (+1)
  • CHA
    14 (+2)
  • Skills Deception +4, Persuasion +4, Religion +2
  • Senses passive Perception 11
  • Languages any one language (usually Common)
  • Challenge 2 (450 XP)
  • Dark Devotion. The fanatic has advantage on saving throws against being charmed or frightened.
  • Spellcasting. The fanatic is a 4th-level spellcaster. Its spell casting ability is Wisdom (spell save DC 11, +3 to hit with spell attacks). The fanatic has the following cleric spells prepared:

    Cantrips (at will): light, sacred flame, thaumaturgy
    • 1st level (4 slots): command, inflict wounds, shield of faith
    • 2nd level (3 slots): hold person, spiritual weapon

Actions

  • Multiattack. The fanatic makes two melee attacks.
  • Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 4 (1d4 + 2) piercing damage.

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All SRD content is licensed under OGL 1.0a, with material from Wizards of the Coast, Tome of Beasts, and Creature Codex.