Cultist

Cultist

Medium humanoid, any non-good alignment
  • Armor Class 12 (leather armor)
  • Hit Points 9 (2d8)
  • Speed 30 ft.
  • STR
    11 (+0)
  • DEX
    12 (+1)
  • CON
    10 (+0)
  • INT
    10 (+0)
  • WIS
    11 (+0)
  • CHA
    10 (+0)
  • Skills Deception +2, Religion +2
  • Senses passive Perception 10
  • Languages any one language (usually Common)
  • Challenge 1/8 (25 XP)
  • Dark Devotion. The cultist has advantage on saving throws against being charmed or frightened.

Actions

  • Scimitar. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 4 (1d6 + 1) slashing damage.

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All SRD content is licensed under OGL 1.0a, with material from Wizards of the Coast, Tome of Beasts, and Creature Codex.