Dark Servant

Dark Servant

Medium humanoid, neutral evil
  • Armor Class 12 (leather armor)
  • Hit Points 55 (10d8+10)
  • Speed 30 ft.
  • STR
    16 (+3)
  • DEX
    12 (+1)
  • CON
    13 (+1)
  • INT
    10 (+0)
  • WIS
    10 (+0)
  • CHA
    10 (+0)
  • Senses darkvision 60 ft., passive Perception 10
  • Languages Common, Umbral
  • Challenge 1 (200 XP)
  • Dark Devotion. The dark servant has advantage on saving throws
    against being charmed or frightened.
  • Darksight. Magical darkness doesn't impede the dark folk's darkvision.
  • Pack Tactics. The dark servant has advantage on attack rolls against a creature if at least one of the dark servant's allies is within 5 feet of the creature and the ally isn't incapacitated.
  • Sunlight Sensitivity. While in sunlight, the dark servant has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

  • Multiattack. The dark servant makes two attacks with its sickle.
  • Sickle. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) slashing damage.
  • Light Crossbow. Ranged Weapon Attack: +3 to hit, range 80/320 ft., one target. Hit: 5 (1d8 + 1) piercing damage.

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All SRD content is licensed under OGL 1.0a, with material from Wizards of the Coast, Tome of Beasts, and Creature Codex.