Death Dog

Death Dog

Medium monstrosity, neutral evil
  • Armor Class 12 (undefined)
  • Hit Points 39 (6d8)
  • Speed 40 ft.
  • STR
    15 (+2)
  • DEX
    14 (+2)
  • CON
    14 (+2)
  • INT
    3 (-4)
  • WIS
    13 (+1)
  • CHA
    6 (-2)
  • Skills Perception +5, Stealth +4
  • Senses darkvision 120 ft., passive Perception 15
  • Challenge 1 (200 XP)
  • Two-Headed. The dog has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, or knocked unconscious.

Actions

  • Multiattack. The dog makes two bite attacks.
  • Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage. If the target is a creature, it must succeed on a DC 12 Constitution saving throw against disease or become poisoned until the disease is cured. Every 24 hours that elapse, the creature must repeat the saving throw, reducing its hit point maximum by 5 (1d10) on a failure. This reduction lasts until the disease is cured. The creature dies if the disease reduces its hit point maximum to 0.

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All SRD content is licensed under OGL 1.0a, with material from Wizards of the Coast, Tome of Beasts, and Creature Codex.