Deep One

Deep One

Medium humanoid, chaotic evil
  • Armor Class 13 (natural armor)
  • Hit Points 91 (14d8+28)
  • Speed 30 ft., swim 30 ft.
  • STR
    16 (+3)
  • DEX
    12 (+1)
  • CON
    14 (+2)
  • INT
    10 (+0)
  • WIS
    8 (-1)
  • CHA
    12 (+1)
  • Saving Throws Str +5, Con +4, Cha +3
  • Damage Resistances cold
  • Senses darkvision 120 ft., passive Perception 9
  • Languages Common, Void Speech
  • Challenge 2 (450 XP)
  • Amphibious. A deep one can breathe air or water with equal ease.
  • Frenzied Rage. On its next turn after a deep one takes 10 or more damage from a single attack, it has advantage on its claws attack and adds +2 to damage.
  • Lightless Depths. A deep one is immune to the pressure effects of the deep ocean.
  • Ocean Change. A deep one born to a human family resembles a human child, but transforms into an adult deep one between the ages of 16 and 30.

Actions

  • Claws. Melee Weapon Attack. +5 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) slashing damage.

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All SRD content is licensed under OGL 1.0a, with material from Wizards of the Coast, Tome of Beasts, and Creature Codex.