Desert Giant

Desert Giant

Huge giant, neutral
  • Armor Class 17 (natural armor)
  • Hit Points 175 (14d12+84)
  • Speed 40 ft.
  • STR
    27 (+8)
  • DEX
    10 (+0)
  • CON
    22 (+6)
  • INT
    13 (+1)
  • WIS
    18 (+4)
  • CHA
    15 (+2)
  • Saving Throws Str +12, Con +10, Cha +6
  • Skills Perception +8, Stealth +4, Survival +8
  • Damage Immunities fire
  • Senses passive Perception $1
  • Languages Common, Giant
  • Challenge 9 (5,000 XP)
  • Sand Camouflage. The giant has advantage on Dexterity (Stealth) checks made to hide in sandy terrain.
  • Wasteland Stride. The giant ignores difficult terrain caused by sand, gravel, or rocks.

Actions

  • Multiattack. The giant makes two falchion attacks.
  • Falchion. Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 23 (6d4 + 8) slashing damage.
  • Rock. Ranged Weapon Attack: +12 to hit, range 60/240 ft., one target. Hit: 30 (4d10 + 8) bludgeoning damage.

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All SRD content is licensed under OGL 1.0a, with material from Wizards of the Coast, Tome of Beasts, and Creature Codex.