Dire Wolf

Dire Wolf

Large beast, unaligned
  • Armor Class 14 (natural armor)
  • Hit Points 37 (5d10)
  • Speed 50 ft.
  • STR
    17 (+3)
  • DEX
    15 (+2)
  • CON
    15 (+2)
  • INT
    3 (-4)
  • WIS
    12 (+1)
  • CHA
    7 (-2)
  • Skills Perception +3, Stealth +4
  • Senses passive Perception 13
  • Challenge 1 (200 XP)
  • Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
  • Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 ft. of the creature and the ally isn't incapacitated.

Actions

  • Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

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All SRD content is licensed under OGL 1.0a, with material from Wizards of the Coast, Tome of Beasts, and Creature Codex.