Dissimortuum

Dissimortuum

Medium undead, chaotic evil
  • Armor Class 15 (natural armor)
  • Hit Points 112 (15d8+45)
  • Speed 30 ft., climb 30 ft.
  • STR
    14 (+2)
  • DEX
    10 (+0)
  • CON
    16 (+3)
  • INT
    8 (-1)
  • WIS
    11 (+0)
  • CHA
    18 (+4)
  • Saving Throws Con +6
  • Damage Resistances bludgeoning, piercing, and slashing from nonmagical weapons
  • Damage Immunities necrotic, poison
  • Condition Immunities charmed, exhaustion, poisoned
  • Senses darkvision 60 ft., passive Perception 10
  • Languages Common
  • Challenge 7 (2,900 XP)
  • Spider Climb. The dissimortuum can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Actions

  • Multiattack. The dissimortuum makes three claw attacks.
  • Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 15 (3d8 + 2) slashing damage.
  • Terrifying Mask. Each non-undead creature within 60 feet of the dissimortuum that can see it must make a successful DC 15 Wisdom saving throw or be frightened for 1d8 rounds. If a target's saving throw is successful or the effect ends for it, the target becomes immune to all dissimortuum's terrifying masks for the next 24 hours.

Here Be Taverns creates simple random generators for busy Game Masters.
Try ourmonstergenerator for free!

All SRD content is licensed under OGL 1.0a, with material from Wizards of the Coast, Tome of Beasts, and Creature Codex.