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  1. SRDs/
  2. D&D 5th Edition/
  3. Monsters/
  4. Dissimortuum/

Dissimortuum

Dissimortuum

Medium undead, chaotic evil
  • Armor Class 15 (natural armor)
  • Hit Points 112 (15d8+45)
  • Speed 30 ft., climb 30 ft.
  • STR
    14 (+2)
  • DEX
    10 (+0)
  • CON
    16 (+3)
  • INT
    8 (-1)
  • WIS
    11 (+0)
  • CHA
    18 (+4)
  • Saving Throws Con +6
  • Damage Resistances bludgeoning, piercing, and slashing from nonmagical weapons
  • Damage Immunities necrotic, poison
  • Condition Immunities charmed, exhaustion, poisoned
  • Senses darkvision 60 ft., passive Perception 10
  • Languages Common
  • Challenge 7 (2,900 XP)
  • Spider Climb. The dissimortuum can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Actions

  • Multiattack. The dissimortuum makes three claw attacks.
  • Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 15 (3d8 + 2) slashing damage.
  • Terrifying Mask. Each non-undead creature within 60 feet of the dissimortuum that can see it must make a successful DC 15 Wisdom saving throw or be frightened for 1d8 rounds. If a target's saving throw is successful or the effect ends for it, the target becomes immune to all dissimortuum's terrifying masks for the next 24 hours.

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