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  1. SRDs/
  2. D&D 5th Edition/
  3. Monsters/
  4. Dracotaur/

Dracotaur

Dracotaur

Large dragon, chaotic neutral
  • Armor Class 17 (natural armor)
  • Hit Points 110 (13d10+39)
  • Speed 50 ft., burrow 20 ft.
  • STR
    21 (+5)
  • DEX
    17 (+3)
  • CON
    16 (+3)
  • INT
    10 (+0)
  • WIS
    13 (+1)
  • CHA
    15 (+2)
  • Saving Throws Con +6, Cha +5
  • Skills Athletics +8, Intimidation +5, Perception +4, Survival +4
  • Damage Immunities lightning
  • Senses darkvision 60 ft., passive Perception 14
  • Languages Common, Draconic, Elvish
  • Challenge 6 (2,300 XP)
  • Charge. If the dracotaur moves at least 30 feet straight toward a target and then hits it with a bite attack on the same turn, the target takes an extra 14 (4d6) piercing damage.

Actions

  • Multiattack. The dracotaur makes two attacks: one with its bite and one with its claws or two with its longbow.
  • Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage plus 7 (2d6) lightning damage.
  • Claws. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
  • Longbow. Ranged Weapon Attack: +6 to hit, range 150/600 ft., one target. Hit: 12 (2d8 + 3) piercing damage.
  • Lightning Arrow (Recharges after a Short or Long Rest). The dracotaur shoots an arrow at a point it can see within 150 feet where it explodes into a 20-foot-radius sphere of lightning. Each creature in that area must make a DC 15 Dexterity saving throw, taking 28 (8d6) lightning damage on a failed save, or half as damage much on a successful one.
  • Lightning Breath (Recharge 5-6). The dracotaur exhales lightning in a 60-foot line that is 5 feet wide. Each creature in that line must make a DC 15 Dexterity saving throw, taking 33 (6d10) lightning damage on a failed save, or half as much damage on a successful one.

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