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  1. SRDs/
  2. D&D 5th Edition/
  3. Monsters/
  4. Dragon Eel/

Dragon Eel

Dragon Eel

Huge dragon, neutral
  • Armor Class 18 (natural armor)
  • Hit Points 230 (20d12+100)
  • Speed 20 ft., swim 60 ft.
  • STR
    26 (+8)
  • DEX
    12 (+1)
  • CON
    20 (+5)
  • INT
    14 (+2)
  • WIS
    13 (+1)
  • CHA
    14 (+2)
  • Saving Throws Str +12, Dex +5, Int +6, Wis +5, Cha +6
  • Skills Acrobatics +5, Athletics +12, Insight +5, Perception +6
  • Damage Immunities lightning
  • Condition Immunities paralyzed, prone
  • Senses darkvision 60 ft., passive Perception 16
  • Languages Common, Draconic, Primordial
  • Challenge 12 (8,400 XP)
  • Limited Amphibiousness. The dragon eel can breathe air and water, but it needs to be submerged at least once every six hours to avoid suffocation.
  • Shocking Touch. A dragon eel's body generates a potent charge of lightning. A creature that touches or makes a successful melee attack against a dragon eel takes 5 (1d10) lightning damage.
  • Storm Glide. During storms, the dragon eel can travel through the air as if under the effects of a fly spell, except using its swim speed.

Actions

  • Multiattack. The dragon eel makes one bite attack and one tail slap attack.
  • Bite. Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 26 (4d8 + 8) piercing damage plus 5 (1d10) lightning damage, and the target must succeed on a DC 18 Constitution saving throw or become paralyzed for 1d4 rounds.
  • Tail Slap. Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 30 (5d8 + 8) bludgeoning damage plus 5 (1d10) lightning damage and push the target up to 10 feet away.
  • Lightning Breath (Recharge 6). The dragon eel exhales lightning in a 60-foot line that is 5 feet wide. Each target in that line takes 55 (10d10) lightning damage, or half damage with a successful DC 18 Dexterity saving throw.

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